RPV15339
RPV automatic local test
Offline 176.60.52.61:54301 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 74/500
-
02MODPlayers 128/100
-
03MODPlayers 112/225
-
04MODPlayers 40/700
-
05MODPlayers 4/200
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06MODPlayers 12/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show RPV automatic local test?
On Rust Tracker, RPV automatic local test sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the tags mean that RPV automatic local test is listed under?
Listed for the server browser to read, RPV automatic local test publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): Slots: 1; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
When does RPV automatic local test wipe?
The record holds too few of RPV automatic local test's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 6 days 16 hours.
Location and Status
Is RPV automatic local test up, and how does its uptime hold?
Tracking shows RPV automatic local test offline as of now, last seen 6 days 16 hours ago. 0% uptime over the last 6 full days, with 0 of 144 hours up. The first sighting by Rust Tracker was 22 October 2026.
What Rust version is RPV automatic local test on?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test runs. Steam updates it for you; your game must share the protocol to join.
Which location is RPV automatic local test in?
Nothing on region from RPV automatic local test; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 176.60.52.61:54301.
Population
Is RPV automatic local test busy?
Offline: RPV automatic local test, last seen 6 days 16 hours ago. Seven-day average for this server: 0 players.
What rank does RPV automatic local test carry among Rust servers?
Top 69% of all ranked servers, and #15,339 on seven-day player hours: RPV automatic local test.
Map and Rules
Which settings and rules are confirmed on RPV automatic local test?
No gather rate appears in RPV automatic local test's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
What map is RPV automatic local test on?
Generated by the game: the procedural map on RPV automatic local test.
Connect
How do you get onto RPV automatic local test?
Open the console in Rust with F1 after starting the game, then type client.connect 176.60.52.61:54301. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.