RPV15423
RPV automatic local test
Offline 176.60.52.61:52666 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 47/500
-
02MODPlayers 121/100
-
03MODPlayers 53/225
-
04MODPlayers 27/700
-
05MODPlayers 4/200
-
06MODPlayers 10/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show RPV automatic local test?
These Rust Tracker lists carry RPV automatic local test: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on RPV automatic local test?
Listed for the server browser to read, RPV automatic local test publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
Which wipe times are confirmed for RPV automatic local test?
Too few wipes on record for RPV automatic local test to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 5 days 12 hours since this world was made.
Server Details
What is the uptime on RPV automatic local test, and is it online?
Offline now, RPV automatic local test was last seen 5 days 12 hours ago. 0% uptime over the last 5 full days, with 0 of 120 hours up. The first sighting by Rust Tracker was 22 October 2026.
Which Rust version is confirmed on RPV automatic local test?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test runs. To join, your game must be on the same protocol; Steam handles the update.
Which location is RPV automatic local test in?
Region: none published by RPV automatic local test. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 176.60.52.61:52666.
Population
How many players are on RPV automatic local test right now?
Offline now for RPV automatic local test, last seen 5 days 12 hours ago. Across the past seven days, 0 players on average.
What rank does RPV automatic local test carry among Rust servers?
Top 69% of all ranked servers, and #15,423 on seven-day player hours: RPV automatic local test.
Map and Rules
Which settings and rules are confirmed on RPV automatic local test?
Nothing in RPV automatic local test's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. VAC is on, Valve's anti-cheat.
Which map is loaded on RPV automatic local test?
Procedural map on RPV automatic local test, made by the game.
Connect
Which steps join RPV automatic local test?
Open the console in Rust with F1 after starting the game, then type client.connect 176.60.52.61:52666. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.