RPV15351
RPV automatic local test
Offline 176.60.52.61:50372 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 143/500
-
02MODPlayers 122/100
-
03MODPlayers 184/225
-
04MODPlayers 78/700
-
05MODPlayers 7/200
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06MODPlayers 18/1000
Quick answers
From the figures on this page.
Tags
Where does RPV automatic local test appear in Rust Tracker lists and filters?
These Rust Tracker lists carry RPV automatic local test: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on RPV automatic local test?
The game's server browser reads these tags from RPV automatic local test: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): 1 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
On what schedule does RPV automatic local test wipe?
RPV automatic local test's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 7 days 5 hours since this world was made.
Server Details
How reliable is RPV automatic local test, and is it online now?
Offline now, RPV automatic local test was last seen 7 days 5 hours ago. Uptime stood at 0% for the last 6 full days, 0 of 144 hours online. Rust Tracker logged it first on 22 October 2026.
Which Rust build is RPV automatic local test running?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test runs. The same protocol is required to join, and Steam updates it for you.
Which location is RPV automatic local test in?
Region: none published by RPV automatic local test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 176.60.52.61:50372.
Player Count
What is the player count on RPV automatic local test?
Last seen 7 days 5 hours ago; RPV automatic local test is offline at present. The last seven days put it at 0 players on average.
What rank does RPV automatic local test carry among Rust servers?
Top 69% of all ranked servers, and #15,351 on seven-day player hours: RPV automatic local test.
Map and Rules
Which settings and rules are confirmed on RPV automatic local test?
No gather rate appears in RPV automatic local test's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for RPV automatic local test?
Generated by the game: the procedural map on RPV automatic local test.
How to Join
What is the way to join RPV automatic local test?
To connect: start Rust, press F1, enter client.connect 176.60.52.61:50372 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.