RPV15344
RPV automatic local test
Offline 176.60.52.61:50364 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 157/500
-
02MODPlayers 133/100
-
03MODPlayers 185/225
-
04MODPlayers 94/700
-
05MODPlayers 231/700
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06MODPlayers 348/350
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry RPV automatic local test?
Modded servers, tracked live — the Rust Tracker lists that include RPV automatic local test. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does RPV automatic local test carry, and what do they mean?
Listed for the server browser to read, RPV automatic local test publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): 1 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
When does RPV automatic local test wipe?
The record holds too few of RPV automatic local test's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 7 days 1 hours.
Server Details
How reliable is RPV automatic local test, and is it online now?
Offline now, RPV automatic local test was last seen 7 days 1 hours ago. 0 of 144 hours up over the last 6 full days: 0% uptime. Rust Tracker logged it first on 22 October 2026.
Which Rust build is RPV automatic local test running?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test runs. Steam updates it for you; your game must share the protocol to join.
Which location is RPV automatic local test in?
Region: none published by RPV automatic local test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 176.60.52.61:50364.
Population
What is the player count on RPV automatic local test?
Offline now for RPV automatic local test, last seen 7 days 1 hours ago. Across the past seven days, 0 players on average.
What rank does RPV automatic local test carry among Rust servers?
Top 69% of all ranked servers, and #15,344 on seven-day player hours: RPV automatic local test.
Map and Rules
Which settings and rules are confirmed on RPV automatic local test?
Nothing in RPV automatic local test's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.
Which map is loaded on RPV automatic local test?
A procedural map runs on RPV automatic local test, generated by the game.
How to Join
What is the way to join RPV automatic local test?
To connect: start Rust, press F1, enter client.connect 176.60.52.61:50364 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.