RPV15339
RPV automatic local test
Offline 176.60.52.61:49732 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 72/500
-
02MODPlayers 124/100
-
03MODPlayers 100/225
-
04MODPlayers 35/700
-
05MODPlayers 5/200
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06MODPlayers 7/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry RPV automatic local test?
These Rust Tracker lists carry RPV automatic local test: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the tags mean that RPV automatic local test is listed under?
Listed for the server browser to read, RPV automatic local test publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
On what schedule does RPV automatic local test wipe?
Too few wipes on record for RPV automatic local test to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 6 days 15 hours since this world was made.
Server Details
How reliable is RPV automatic local test, and is it online now?
Offline now, RPV automatic local test was last seen 6 days 15 hours ago. 0 of 144 hours up over the last 6 full days: 0% uptime. First contact for Rust Tracker: 22 October 2026.
What Rust version is RPV automatic local test on?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test runs. Steam updates it for you; your game must share the protocol to join.
Which location is RPV automatic local test in?
No region is published by RPV automatic local test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 176.60.52.61:49732.
Player Count
What is the player count on RPV automatic local test?
Offline now for RPV automatic local test, last seen 6 days 15 hours ago. The last seven days put it at 0 players on average.
What rank does RPV automatic local test carry among Rust servers?
On player hours over seven days, RPV automatic local test ranks #15,339, inside the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on RPV automatic local test?
No gather rate appears in RPV automatic local test's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.
Which map is confirmed for RPV automatic local test?
Generated by the game: the procedural map on RPV automatic local test.
How to Join
Which steps join RPV automatic local test?
To connect: start Rust, press F1, enter client.connect 176.60.52.61:49732 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.