OXD10534
Rust Oxide Dev - Local
Offline 176.60.52.61:28115 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 173/500
-
02MODPlayers 125/100
-
03MODPlayers 81/700
-
04MODPlayers 20/200
-
05MODPlayers 24/1000
-
06MODPlayers 260/700
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Rust Oxide Dev - Local?
On Rust Tracker, Rust Oxide Dev - Local sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that Rust Oxide Dev - Local is listed under?
These tags are published by Rust Oxide Dev - Local for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
On what schedule does Rust Oxide Dev - Local wipe?
Rust Oxide Dev - Local's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 15 days 16 hours since this world was made.
Server Details
What is the uptime on Rust Oxide Dev - Local, and is it online?
Offline now, Rust Oxide Dev - Local was last seen 6 days 17 hours ago. Uptime stood at 0% for the last 6 full days, 0 of 144 hours online. The first sighting by Rust Tracker was 22 October 2026.
Which Rust build is Rust Oxide Dev - Local running?
Rust network protocol 2635 and build 168909 on Windows is what Rust Oxide Dev - Local runs. To join, your game must be on the same protocol; Steam handles the update.
Which location is Rust Oxide Dev - Local in?
No region is published by Rust Oxide Dev - Local. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 176.60.52.61:28115.
Player Count
Is Rust Oxide Dev - Local busy?
Offline now for Rust Oxide Dev - Local, last seen 6 days 17 hours ago. Over seven days: average 0, peak 1 players.
Where does Rust Oxide Dev - Local sit in the server rankings?
On player hours over seven days, Rust Oxide Dev - Local ranks #10,534, inside the top 47% of all ranked servers.
Settings
Which settings and rules are confirmed on Rust Oxide Dev - Local?
The name of Rust Oxide Dev - Local carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
Which map is loaded on Rust Oxide Dev - Local?
Procedural map on Rust Oxide Dev - Local, made by the game.
How to Join
Which steps join Rust Oxide Dev - Local?
To connect: start Rust, press F1, enter client.connect 176.60.52.61:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp2
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.