OXD13145
Rust Oxide Dev - Local
Offline 176.60.48.103:28115 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 15/500
-
02MODPlayers 123/100
-
03MODPlayers 31/225
-
04MODPlayers 14/700
-
05MODPlayers 5/200
-
06MODPlayers 1/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Rust Oxide Dev - Local?
Modded servers, tracked live — the Rust Tracker lists that include Rust Oxide Dev - Local. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Rust Oxide Dev - Local?
These tags are published by Rust Oxide Dev - Local for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
When does Rust Oxide Dev - Local wipe?
Too few wipes on record for Rust Oxide Dev - Local to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 15 days 6 hours since this world was made.
Location and Status
What is the uptime on Rust Oxide Dev - Local, and is it online?
Tracking shows Rust Oxide Dev - Local offline as of now, last seen 7 days 19 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 17 October 2026.
What Rust version is Rust Oxide Dev - Local on?
Rust network protocol 2634 and build 167781 is the build on Rust Oxide Dev - Local; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.
Which location is Rust Oxide Dev - Local in?
Nothing on region from Rust Oxide Dev - Local; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 176.60.48.103:28115.
Population
How many players are on Rust Oxide Dev - Local right now?
Last seen 7 days 19 hours ago; Rust Oxide Dev - Local is offline at present.
Where does Rust Oxide Dev - Local sit in the server rankings?
Top 59% of all ranked servers, and #13,145 on seven-day player hours: Rust Oxide Dev - Local.
Map and Rules
Which settings and rules are confirmed on Rust Oxide Dev - Local?
No gather rate appears in Rust Oxide Dev - Local's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on Rust Oxide Dev - Local?
A procedural map runs on Rust Oxide Dev - Local, generated by the game.
How to Join
How do you get onto Rust Oxide Dev - Local?
Open the console in Rust with F1 after starting the game, then type client.connect 176.60.48.103:28115. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.