DVL15383
Development Server
Offline 176.2.44.12:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 208/500
-
02MODPlayers 134/100
-
03MODPlayers 187/225
-
04MODPlayers 34/200
-
05MODPlayers 191/700
-
06MODPlayers 65/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Development Server?
Modded servers, tracked live — the Rust Tracker lists that include Development Server. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does Development Server carry, and what do they mean?
Listed for the server browser to read, Development Server publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
On what schedule does Development Server wipe?
The record holds too few of Development Server's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 8 days 18 hours since this world was made.
Server Details
How reliable is Development Server, and is it online now?
Offline now, Development Server was last seen 3 days 5 hours ago. 0% uptime over the last 2 full days, with 0 of 48 hours up. The first sighting by Rust Tracker was 24 October 2026.
Which Rust version is confirmed on Development Server?
Confirmed for Development Server: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.
Where does Development Server sit?
No region is published by Development Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 176.2.44.12:28015.
Player Count
How many players are on Development Server right now?
Offline: Development Server, last seen 3 days 5 hours ago. Across the past seven days, 0 players on average.
What rank does Development Server carry among Rust servers?
Seven-day player hours put Development Server at #15,383, within the top 70% of all ranked servers.
Settings
Which settings and rules are confirmed on Development Server?
The name of Development Server carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.
What map is Development Server on?
Procedural map on Development Server, made by the game.
How to Join
Which steps join Development Server?
To connect: start Rust, press F1, enter client.connect 176.2.44.12:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.