DVL11901
Development Server
Offline 176.2.42.244:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 31/500
-
02MODPlayers 121/100
-
03MODPlayers 49/225
-
04MODPlayers 18/700
-
05MODPlayers 50/700
-
06MODPlayers 243/260
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Development Server?
On Rust Tracker, Development Server sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags mean that Development Server is listed under?
The game's server browser reads these tags from Development Server: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): 100 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
When does Development Server wipe?
Too few wipes on record for Development Server to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 10 days 22 hours.
Location and Status
What is the uptime on Development Server, and is it online?
Offline: Development Server confirmed offline, last seen 4 days 12 hours ago. 3% uptime over the last 4 full days, with 3 of 96 hours up. First contact for Rust Tracker: 24 October 2026.
Which Rust build is Development Server running?
Confirmed for Development Server: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.
Where does Development Server sit?
Nothing on region from Development Server; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 176.2.42.244:28015.
Player Count
How many players are on Development Server right now?
Last seen 4 days 12 hours ago; Development Server is offline at present. Peak of 1 in the last seven days, average 0 players.
Where does Development Server sit in the server rankings?
Seven-day player hours put Development Server at #11,901, within the top 53% of all ranked servers.
Settings
Which settings and rules are confirmed on Development Server?
Nothing in Development Server's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is on, Valve's anti-cheat.
What map is Development Server on?
A procedural map runs on Development Server, generated by the game.
How to Join
Which steps join Development Server?
Open the console in Rust with F1 after starting the game, then type client.connect 176.2.42.244:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.