DVL15348
Development Server
Offline 176.2.29.195:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 108/500
-
02MODPlayers 132/100
-
03MODPlayers 114/225
-
04MODPlayers 90/700
-
05MODPlayers 28/200
-
06MODPlayers 22/1000
Quick answers
From the figures on this page.
Filters
Where does Development Server appear in Rust Tracker lists and filters?
Modded servers, tracked live — the Rust Tracker lists that include Development Server. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags mean that Development Server is listed under?
The game's server browser reads these tags from Development Server: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
On what schedule does Development Server wipe?
Development Server's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 9 days 20 hours.
Server Details
Is Development Server up, and how does its uptime hold?
Offline: Development Server confirmed offline, last seen 3 days 10 hours ago. 0% uptime over the last 2 full days, with 0 of 48 hours up. Rust Tracker logged it first on 25 October 2026.
Which Rust build is Development Server running?
Rust network protocol 2635 and build 168909 is the build on Development Server; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
Where does Development Server sit?
Region: none published by Development Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 176.2.29.195:28015.
Population
What is the player count on Development Server?
Offline: Development Server, last seen 3 days 10 hours ago. The last seven days put it at 0 players on average.
How does Development Server compare in the rankings?
On player hours over seven days, Development Server ranks #15,348, inside the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on Development Server?
The name of Development Server carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. On: VAC, Valve's anti-cheat.
Which map is confirmed for Development Server?
A procedural map runs on Development Server, generated by the game.
Connect
Which steps join Development Server?
To connect: start Rust, press F1, enter client.connect 176.2.29.195:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.