DVL15414
Development Server
Offline 176.2.23.235:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 185/500
-
02MODPlayers 120/100
-
03MODPlayers 139/225
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04MODPlayers 138/700
-
05MODPlayers 15/200
-
06MODPlayers 42/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Development Server?
These Rust Tracker lists carry Development Server: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Development Server?
The game's server browser reads these tags from Development Server: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots on this server; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
When does Development Server wipe?
Too few wipes on record for Development Server to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 9 days 11 hours.
Server Details
Is Development Server up, and how does its uptime hold?
Offline: Development Server confirmed offline, last seen 7 days 10 hours ago. Uptime stood at 1% for the last 7 full days, 2 of 168 hours online. The first sighting by Rust Tracker was 20 October 2026.
Which Rust version is confirmed on Development Server?
Confirmed for Development Server: Rust network protocol 2634 and build 167781, Windows. The same protocol is required to join, and Steam updates it for you.
Which location is Development Server in?
No region is published by Development Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 176.2.23.235:28015.
Player Count
What is the player count on Development Server?
Offline: Development Server, last seen 7 days 10 hours ago. The last seven days put it at 0 players on average.
Where does Development Server sit in the server rankings?
Top 69% of all ranked servers, and #15,414 on seven-day player hours: Development Server.
Map and Rules
Which settings and rules are confirmed on Development Server?
No gather rate appears in Development Server's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on, Valve's anti-cheat.
Which map is confirmed for Development Server?
Procedural map on Development Server, made by the game.
How to Join
What is the way to join Development Server?
Open the console in Rust with F1 after starting the game, then type client.connect 176.2.23.235:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.