DVL14225
Development Server
Offline 176.2.21.201:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 98/500
-
02MODPlayers 120/100
-
03MODPlayers 107/225
-
04MODPlayers 42/700
-
05MODPlayers 5/200
-
06MODPlayers 16/1000
Quick answers
From the figures on this page.
Tags
Where does Development Server appear in Rust Tracker lists and filters?
On Rust Tracker, Development Server sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Development Server?
The game's server browser reads these tags from Development Server: gmrust (Game mode): Standard survival mode for Rust; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
Which wipe times are confirmed for Development Server?
The record holds too few of Development Server's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 9 days 5 hours.
Location and Status
Is Development Server up, and how does its uptime hold?
Tracking shows Development Server offline as of now, last seen 33 hours ago. 0% uptime over the last 1 full day, with 0 of 24 hours up. First contact for Rust Tracker: 26 October 2026.
What Rust version is Development Server on?
Rust network protocol 2635 and build 168909 is the build on Development Server; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
What location is Development Server hosted in?
Nothing on region from Development Server; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 176.2.21.201:28015.
Player Count
What is the player count on Development Server?
Offline: Development Server, last seen 33 hours ago. Seven-day average 0 players; peak 1. Peak traffic in the last 48 hours came at 20:00 UTC, averaging 1 players.
Where does Development Server sit in the server rankings?
On player hours over seven days, Development Server ranks #14,225, inside the top 64% of all ranked servers.
Settings
Which settings and rules are confirmed on Development Server?
The name of Development Server carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on, Valve's anti-cheat.
What map is Development Server on?
Generated by the game: the procedural map on Development Server.
Connect
Which steps join Development Server?
Open the console in Rust with F1 after starting the game, then type client.connect 176.2.21.201:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.