DVL14682
Development Server
Offline 176.2.198.234:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 98/500
-
02MODPlayers 123/100
-
03MODPlayers 101/225
-
04MODPlayers 87/700
-
05MODPlayers 29/200
-
06MODPlayers 21/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Development Server?
These Rust Tracker lists carry Development Server: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Development Server?
The game's server browser reads these tags from Development Server: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): 100 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
When does Development Server wipe?
Development Server's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 9 days 20 hours.
Location and Status
What is the uptime on Development Server, and is it online?
Offline now, Development Server was last seen 5 days 21 hours ago. Uptime stood at 1% for the last 5 full days, 1 of 120 hours online. Rust Tracker logged it first on 22 October 2026.
Which Rust version is confirmed on Development Server?
Confirmed for Development Server: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.
Where does Development Server sit?
Region: none published by Development Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 176.2.198.234:28015.
Population
How many players are on Development Server right now?
Last seen 5 days 21 hours ago; Development Server is offline at present. Peak of 1 in the last seven days, average 0 players.
Where does Development Server sit in the server rankings?
On player hours over seven days, Development Server ranks #14,682, inside the top 66% of all ranked servers.
Settings
Which settings and rules are confirmed on Development Server?
The name of Development Server carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on, Valve's anti-cheat.
What map is Development Server on?
Procedural map on Development Server, made by the game.
How to Join
Which steps join Development Server?
To connect: start Rust, press F1, enter client.connect 176.2.198.234:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.