DVL15339
Development Server
Offline 176.2.188.143:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 89/500
-
02MODPlayers 126/100
-
03MODPlayers 91/225
-
04MODPlayers 77/700
-
05MODPlayers 23/200
-
06MODPlayers 16/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Development Server?
These Rust Tracker lists carry Development Server: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the tags mean that Development Server is listed under?
Listed for the server browser to read, Development Server publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): 100 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
On what schedule does Development Server wipe?
Too few wipes on record for Development Server to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 9 days 21 hours since this world was made.
Server Details
Is Development Server up, and how does its uptime hold?
Tracking shows Development Server offline as of now, last seen 4 days 22 hours ago. 1 of 96 hours up over the last 4 full days: 1% uptime. Rust Tracker logged it first on 23 October 2026.
Which Rust build is Development Server running?
Rust network protocol 2635 and build 168909 on Windows is what Development Server runs. Steam updates it for you; your game must share the protocol to join.
What location is Development Server hosted in?
Nothing on region from Development Server; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 176.2.188.143:28015.
Player Count
How many players are on Development Server right now?
Offline now for Development Server, last seen 4 days 22 hours ago. Across the past seven days, 0 players on average.
Where does Development Server sit in the server rankings?
On player hours over seven days, Development Server ranks #15,339, inside the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Development Server?
The name of Development Server carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. On: VAC, Valve's anti-cheat.
Which map is confirmed for Development Server?
Generated by the game: the procedural map on Development Server.
Connect
Which steps join Development Server?
To connect: start Rust, press F1, enter client.connect 176.2.188.143:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.