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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,700online PAX41,781playing OCC3,029with players WIPED 3H99
MODModded traffic
Callsign

CNT13901

Contracts Oxide Production (28015)

Offline 174.91.200.182:28015 checked 14d ago

moddedoxide
Clearance · join
Players now 0/ 3 0% full
7-day average0peak –
Rank#13,901top 64%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 05:27 UTC14d ago 1 – running 1
Tue 13 Oct, 21:28 UTC15d ago 1 – 0.3 days 1
Sat 3 Oct, 04:34 UTC25d ago 1 held half 10.7 days 1
Thu 10 Sep, 03:56 UTC48d ago – – 23 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Contracts Oxide Production (28015)?

On Rust Tracker, Contracts Oxide Production (28015) sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags does Contracts Oxide Production (28015) carry, and what do they mean?

These tags are published by Contracts Oxide Production (28015) for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp3 (Max players): Slots: 3; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on Contracts Oxide Production (28015) when wipe day lands?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.

Which wipe times are confirmed for Contracts Oxide Production (28015)?

Wipe times at Contracts Oxide Production (28015) are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 14 days 20 hours.

Location and Status

Is Contracts Oxide Production (28015) up, and how does its uptime hold?

Offline now, Contracts Oxide Production (28015) was last seen 14 days 19 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 19 September 2026.

Which Rust version is confirmed on Contracts Oxide Production (28015)?

Rust network protocol 2634 and build 167781 is the build on Contracts Oxide Production (28015); the platform is Windows. Steam updates it for you; your game must share the protocol to join.

What location is Contracts Oxide Production (28015) hosted in?

Region: none published by Contracts Oxide Production (28015). Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 174.91.200.182:28015.

Population

What is the player count on Contracts Oxide Production (28015)?

Offline: Contracts Oxide Production (28015), last seen 14 days 19 hours ago.

Where does Contracts Oxide Production (28015) sit in the server rankings?

Seven-day player hours put Contracts Oxide Production (28015) at #13,901, within the top 64% of all ranked servers.

Settings

Which settings and rules are confirmed on Contracts Oxide Production (28015)?

The name of Contracts Oxide Production (28015) carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is loaded on Contracts Oxide Production (28015)?

Procedural map on Contracts Oxide Production (28015), made by the game.

Connect

What is the way to join Contracts Oxide Production (28015)?

Open the console in Rust with F1 after starting the game, then type client.connect 174.91.200.182:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp3,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp3
Max players Slots: 3.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.