DDM15358=
Deadman's Shore
Online 174.90.53.108:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:18 UTC21d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 28/500
-
02MODPlayers 124/100
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03MODPlayers 36/225
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04MODPlayers 12/700
-
05MODPlayers 3/200
-
06MODPlayers 1/1000
Quick answers
From the figures on this page.
Filters
Where does Deadman's Shore appear in Rust Tracker lists and filters?
On Rust Tracker, Deadman's Shore sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Deadman's Shore?
Listed for the server browser to read, Deadman's Shore publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp150 (Max players): Capacity: 150 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What happens on Deadman's Shore on wipe day?
The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it.
Which wipe times are confirmed for Deadman's Shore?
Too few wipes on record for Deadman's Shore to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 21 days 2 hours.
Server Details
How reliable is Deadman's Shore, and is it online now?
Deadman's Shore is up and online at this moment. About 2 days 11 hours ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 29 September 2026.
What Rust version is Deadman's Shore on?
Confirmed for Deadman's Shore: Rust network protocol 2634 and build 167781, Windows. The same protocol is required to join, and Steam updates it for you.
How smoothly does Deadman's Shore run?
For the last 48 hours it averaged 56 server fps; the floor was 33. Buildings, deployables and the rest of the world took it to a maximum of 183,490 entities. Peak memory use: 7,189 MB. Players feel lag when fps drops and the entity count climbs.
What location is Deadman's Shore hosted in?
Region: none published by Deadman's Shore. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 174.90.53.108:28015.
Player Count
Is Deadman's Shore busy?
Deadman's Shore is at 0 players, capacity 150. Across the past seven days, 0 players on average.
What rank does Deadman's Shore carry among Rust servers?
Seven-day player hours put Deadman's Shore at #15,358, within the top 69% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Deadman's Shore?
Nothing in Deadman's Shore's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.
Which map is loaded on Deadman's Shore?
A procedural map of size 5,800 runs on Deadman's Shore, generated by the game from seed 1174934360. Look at it on RustMaps from this page: equal size and seed return the same map.
How to Join
What is the way to join Deadman's Shore?
To connect: start Rust, press F1, enter client.connect 174.90.53.108:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp150,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp150
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.