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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,709online PAX54,841playing OCC3,244with players WIPED 3H155
MODModded traffic
Callsign

RST13277

RustyOG Test Server

Offline 174.166.109.197:28015 checked 16d ago

moddedcarbon
Clearance · join
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,277top 61%
Last wipe16d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Mon 12 OctThu 8 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 22:36 UTC16d ago 1 – running 1
Thu 8 Oct, 11:36 UTC20d ago 2 halved by day 2 4.5 days 0
Thu 8 Oct, 02:21 UTC21d ago 2 – 0.4 days 1
Tue 6 Oct, 20:59 UTC22d ago 1 – 1.2 days 0
Mon 5 Oct, 12:25 UTC23d ago 1 – 1.4 days 0
Mon 28 Sep, 17:21 UTC30d ago 0 – 6.8 days 0
Sun 27 Sep, 15:46 UTC31d ago 1 – 1.1 days 1
Sat 26 Sep, 16:06 UTC32d ago 1 – 1 days 1
Mon 21 Sep, 20:09 UTC37d ago 1 halved by day 1 4.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry RustyOG Test Server?

These Rust Tracker lists carry RustyOG Test Server: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags does RustyOG Test Server carry, and what do they mean?

These tags are published by RustyOG Test Server for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build: 167584; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on RustyOG Test Server when wipe day lands?

At their busiest, recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. By day 2 the crowd dropped below half where it did not hold.

Which wipe times are confirmed for RustyOG Test Server?

Wipe times at RustyOG Test Server are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 16 days 10 hours.

Location and Status

Is RustyOG Test Server up, and how does its uptime hold?

Offline: RustyOG Test Server confirmed offline, last seen 16 days 10 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 17 September 2026.

Which Rust version is confirmed on RustyOG Test Server?

Rust network protocol 2634 and build 167584 is the build on RustyOG Test Server; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

Where does RustyOG Test Server sit?

No region is published by RustyOG Test Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 174.166.109.197:28015.

Player Count

How many players are on RustyOG Test Server right now?

Last seen 16 days 10 hours ago; RustyOG Test Server is offline at present.

Where does RustyOG Test Server sit in the server rankings?

On player hours over seven days, RustyOG Test Server ranks #13,277, inside the top 61% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on RustyOG Test Server?

Nothing in RustyOG Test Server's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for RustyOG Test Server?

A procedural map of size 3,500 runs on RustyOG Test Server, generated by the game from seed 1337. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.

Connect

Which steps join RustyOG Test Server?

Open the console in Rust with F1 after starting the game, then type client.connect 174.166.109.197:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^z,^y

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players Slots: 10.
ts8
Group limit Default team size: 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build Build: 167584.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.