NET4278=
4Netplayers Rust Server
Online 173.237.55.30:22900 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 06:13 UTC3d ago | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 175/500
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02MODPlayers 123/100
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03MODPlayers 186/225
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04MODPlayers 132/700
-
05MODPlayers 16/200
-
06MODPlayers 55/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show 4Netplayers Rust Server?
On Rust Tracker, 4Netplayers Rust Server sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the tags mean that 4Netplayers Rust Server is listed under?
The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What should you expect on 4Netplayers Rust Server when wipe day lands?
At their busiest, recent wipes averaged 3 players. 21 hours after the latest wipe, the crowd peaked.
When does 4Netplayers Rust Server wipe?
The record holds too few of 4Netplayers Rust Server's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 3 days 5 hours.
Server Details
What is the uptime on 4Netplayers Rust Server, and is it online?
Tracking shows 4Netplayers Rust Server online as of now. By its own uptime figure, the last restart was roughly 13 hours ago. 99% uptime over the last 3 full days, with 71 of 72 hours up. Rust Tracker logged it first on 24 October 2026.
Which Rust build is 4Netplayers Rust Server running?
Confirmed for 4Netplayers Rust Server: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.
How smoothly does 4Netplayers Rust Server run?
Average server fps over the last 48 hours: 30, with a low of 30. Buildings, deployables and the rest of the world took it to a maximum of 117,791 entities. Memory peaked at 3,489 MB. A climbing entity count and low fps are what register as lag for players.
What location is 4Netplayers Rust Server hosted in?
Nothing on region from 4Netplayers Rust Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 173.237.55.30:22900.
Player Count
What is the player count on 4Netplayers Rust Server?
Tracking 4Netplayers Rust Server: 0 of 10 slots filled. Over seven days: average 1, peak 3 players. Busiest window in 48 hours: 21:00 UTC, 3 players on average.
How does 4Netplayers Rust Server compare in the rankings?
Top 19% of all ranked servers, and #4,278 on seven-day player hours: 4Netplayers Rust Server.
Map and Rules
Which settings and rules are confirmed on 4Netplayers Rust Server?
No gather rate appears in 4Netplayers Rust Server's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for 4Netplayers Rust Server?
A procedural map of size 4,500 runs on 4Netplayers Rust Server, generated by the game from seed 1854078996. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
How do you get onto 4Netplayers Rust Server?
Open the console in Rust with F1 after starting the game, then type client.connect 173.237.55.30:22900. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.