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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Y SRV11,696online PAX65,102playing OCC3,491with players WIPED 3H113
MODModded traffic
Callsign

NET4278=

4Netplayers Rust Server

Online 173.237.55.30:22900 checked 14m ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average1peak 3
Rank#4,278top 19%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

01020304012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 06:13 UTC3d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show 4Netplayers Rust Server?

On Rust Tracker, 4Netplayers Rust Server sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the tags mean that 4Netplayers Rust Server is listed under?

The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on 4Netplayers Rust Server when wipe day lands?

At their busiest, recent wipes averaged 3 players. 21 hours after the latest wipe, the crowd peaked.

When does 4Netplayers Rust Server wipe?

The record holds too few of 4Netplayers Rust Server's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 3 days 5 hours.

Server Details

What is the uptime on 4Netplayers Rust Server, and is it online?

Tracking shows 4Netplayers Rust Server online as of now. By its own uptime figure, the last restart was roughly 13 hours ago. 99% uptime over the last 3 full days, with 71 of 72 hours up. Rust Tracker logged it first on 24 October 2026.

Which Rust build is 4Netplayers Rust Server running?

Confirmed for 4Netplayers Rust Server: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does 4Netplayers Rust Server run?

Average server fps over the last 48 hours: 30, with a low of 30. Buildings, deployables and the rest of the world took it to a maximum of 117,791 entities. Memory peaked at 3,489 MB. A climbing entity count and low fps are what register as lag for players.

What location is 4Netplayers Rust Server hosted in?

Nothing on region from 4Netplayers Rust Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 173.237.55.30:22900.

Player Count

What is the player count on 4Netplayers Rust Server?

Tracking 4Netplayers Rust Server: 0 of 10 slots filled. Over seven days: average 1, peak 3 players. Busiest window in 48 hours: 21:00 UTC, 3 players on average.

How does 4Netplayers Rust Server compare in the rankings?

Top 19% of all ranked servers, and #4,278 on seven-day player hours: 4Netplayers Rust Server.

Map and Rules

Which settings and rules are confirmed on 4Netplayers Rust Server?

No gather rate appears in 4Netplayers Rust Server's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for 4Netplayers Rust Server?

A procedural map of size 4,500 runs on 4Netplayers Rust Server, generated by the game from seed 1854078996. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

How do you get onto 4Netplayers Rust Server?

Open the console in Rust with F1 after starting the game, then type client.connect 173.237.55.30:22900. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.