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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Y SRV11,597online PAX34,396playing OCC2,832with players WIPED 3H63
MODModded traffic
Callsign

CHC10554=

Chicago Chill No-Decay

Online 173.234.31.2:28035 checked 13m ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#10,554top 47%
Last wipe26d agono schedule published
Next wipe8d 13hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123406:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

05010015020006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h.

The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 8d 13hThu 5 Nov, 19:00 UTCFW
  2. 36d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:59 UTC FW26d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Chicago Chill No-Decay?

Modded servers, tracked live — the Rust Tracker lists that include Chicago Chill No-Decay. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that Chicago Chill No-Decay is listed under?

These tags are published by Chicago Chill No-Decay for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): 50 slots on this server; ts12 (Group limit): Teams are capped at 12; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on Chicago Chill No-Decay on wipe day?

The average peak across recent wipes: 3 players. The peak on the latest wipe came 8 hours after it.

When does Chicago Chill No-Decay wipe?

One wipe a month for Chicago Chill No-Decay: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 26 days 10 hours since this world was made.

Location and Status

How reliable is Chicago Chill No-Decay, and is it online now?

Right now Chicago Chill No-Decay is online. By its own uptime figure, the last restart was roughly 8 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

What Rust version is Chicago Chill No-Decay on?

Rust network protocol 2635 and build 168909 on Windows is what Chicago Chill No-Decay runs. The same protocol is required to join, and Steam updates it for you.

How smoothly does Chicago Chill No-Decay run?

Server fps held an average of 107 across the last 48 hours, never below 73. Peak entity count: 107,236, covering buildings, deployables and all else in the world. Memory peaked at 3,641 MB. A climbing entity count and low fps are what register as lag for players.

Which location is Chicago Chill No-Decay in?

Nothing on region from Chicago Chill No-Decay; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 173.234.31.2:28035.

Population

What is the player count on Chicago Chill No-Decay?

Chicago Chill No-Decay is at 0 players, capacity 50. Seven-day average 0 players; peak 1.

Where does Chicago Chill No-Decay sit in the server rankings?

Seven-day player hours put Chicago Chill No-Decay at #10,554, within the top 47% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Chicago Chill No-Decay?

No gather rate appears in Chicago Chill No-Decay's name. 12 players is the group cap. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for Chicago Chill No-Decay?

Generated by the game from seed 1583848389, the procedural map on Chicago Chill No-Decay measures 4,250. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

How do you get onto Chicago Chill No-Decay?

Open the console in Rust with F1 after starting the game, then type client.connect 173.234.31.2:28035. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://logicservers.com/game-servers/rust.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts12,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players 50 slots on this server.
ts12
Group limit Teams are capped at 12.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.