CHC10554=
Chicago Chill No-Decay
Online 173.234.31.2:28035 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 13h.
The force wipe · high confidence
Coming wipes
- 8d 13hThu 5 Nov, 19:00 UTCFW
- 36d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:59 UTC FW26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 51/500
-
02MODPlayers 122/100
-
03MODPlayers 58/225
-
04MODPlayers 30/700
-
05MODPlayers 5/200
-
06MODPlayers 12/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Chicago Chill No-Decay?
Modded servers, tracked live — the Rust Tracker lists that include Chicago Chill No-Decay. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the tags mean that Chicago Chill No-Decay is listed under?
These tags are published by Chicago Chill No-Decay for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): 50 slots on this server; ts12 (Group limit): Teams are capped at 12; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What happens on Chicago Chill No-Decay on wipe day?
The average peak across recent wipes: 3 players. The peak on the latest wipe came 8 hours after it.
When does Chicago Chill No-Decay wipe?
One wipe a month for Chicago Chill No-Decay: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 26 days 10 hours since this world was made.
Location and Status
How reliable is Chicago Chill No-Decay, and is it online now?
Right now Chicago Chill No-Decay is online. By its own uptime figure, the last restart was roughly 8 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. First contact for Rust Tracker: 13 September 2026.
What Rust version is Chicago Chill No-Decay on?
Rust network protocol 2635 and build 168909 on Windows is what Chicago Chill No-Decay runs. The same protocol is required to join, and Steam updates it for you.
How smoothly does Chicago Chill No-Decay run?
Server fps held an average of 107 across the last 48 hours, never below 73. Peak entity count: 107,236, covering buildings, deployables and all else in the world. Memory peaked at 3,641 MB. A climbing entity count and low fps are what register as lag for players.
Which location is Chicago Chill No-Decay in?
Nothing on region from Chicago Chill No-Decay; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 173.234.31.2:28035.
Population
What is the player count on Chicago Chill No-Decay?
Chicago Chill No-Decay is at 0 players, capacity 50. Seven-day average 0 players; peak 1.
Where does Chicago Chill No-Decay sit in the server rankings?
Seven-day player hours put Chicago Chill No-Decay at #10,554, within the top 47% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Chicago Chill No-Decay?
No gather rate appears in Chicago Chill No-Decay's name. 12 players is the group cap. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for Chicago Chill No-Decay?
Generated by the game from seed 1583848389, the procedural map on Chicago Chill No-Decay measures 4,250. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
How do you get onto Chicago Chill No-Decay?
Open the console in Rust with F1 after starting the game, then type client.connect 173.234.31.2:28035. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://logicservers.com/game-servers/rust.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts12,^o^z
Game
gmvanilla
mp50
ts12
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.