RPR15441
Rust Repair Validation
Offline 173.214.174.22:29015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 29/500
-
02MODPlayers 121/100
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03MODPlayers 49/225
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04MODPlayers 19/700
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05MODPlayers 51/700
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06MODPlayers 254/260
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Rust Repair Validation?
On Rust Tracker, Rust Repair Validation sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Rust Repair Validation?
Listed for the server browser to read, Rust Repair Validation publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp1 (Max players): 1 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): The game build is 167584; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
Which wipe times are confirmed for Rust Repair Validation?
The record holds too few of Rust Repair Validation's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 16 days 23 hours since this world was made.
Location and Status
How reliable is Rust Repair Validation, and is it online now?
Offline: Rust Repair Validation confirmed offline, last seen 16 days 23 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 13 October 2026.
Which Rust build is Rust Repair Validation running?
Rust network protocol 2634 and build 167584 is the build on Rust Repair Validation; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.
What location is Rust Repair Validation hosted in?
No region is published by Rust Repair Validation. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 173.214.174.22:29015.
Player Count
How many players are on Rust Repair Validation right now?
Last seen 16 days 23 hours ago; Rust Repair Validation is offline at present.
What rank does Rust Repair Validation carry among Rust servers?
On player hours over seven days, Rust Repair Validation ranks #15,441, inside the top 71% of all ranked servers.
Settings
Which settings and rules are confirmed on Rust Repair Validation?
No gather rate appears in Rust Repair Validation's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for Rust Repair Validation?
A procedural map runs on Rust Repair Validation, generated by the game.
How to Join
What is the way to join Rust Repair Validation?
To connect: start Rust, press F1, enter client.connect 173.214.174.22:29015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp1
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.