HPR15962
HyperNode | Rust Development Server
Offline 172.96.160.200:7730 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:50 UTC28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 77/500
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02MODPlayers 126/100
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03MODPlayers 112/225
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04MODPlayers 40/700
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05MODPlayers 4/200
-
06MODPlayers 12/1000
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show HyperNode | Rust Development Server?
On Rust Tracker, HyperNode | Rust Development Server sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on HyperNode | Rust Development Server?
The game's server browser reads these tags from HyperNode | Rust Development Server: gmrust (Game mode): Rust survival, standard mode; mp40 (Max players): Slots: 40; ts10 (Group limit): No team may exceed 10; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): Build: 165217; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What should you expect on HyperNode | Rust Development Server when wipe day lands?
At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
Which wipe times are confirmed for HyperNode | Rust Development Server?
The record holds too few of HyperNode | Rust Development Server's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 52 days 6 hours.
Server Details
What is the uptime on HyperNode | Rust Development Server, and is it online?
Offline now, HyperNode | Rust Development Server was last seen 23 days 16 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 13 September 2026.
Which Rust version is confirmed on HyperNode | Rust Development Server?
Rust network protocol 2633 and build 165217 is the build on HyperNode | Rust Development Server; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
Which location is HyperNode | Rust Development Server in?
No region is published by HyperNode | Rust Development Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 172.96.160.200:7730.
Population
Is HyperNode | Rust Development Server busy?
Last seen 23 days 16 hours ago; HyperNode | Rust Development Server is offline at present.
How does HyperNode | Rust Development Server compare in the rankings?
Seven-day player hours put HyperNode | Rust Development Server at #15,962, within the top 71% of all ranked servers.
Settings
Which settings and rules are confirmed on HyperNode | Rust Development Server?
No gather rate appears in HyperNode | Rust Development Server's name. The group limit is 10 players. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.
Which map is loaded on HyperNode | Rust Development Server?
The map on HyperNode | Rust Development Server is procedural, size 3,500, seed 123456789, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
What is the way to join HyperNode | Rust Development Server?
Open the console in Rust with F1 after starting the game, then type client.connect 172.96.160.200:7730. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://hypernode.gg/.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts10,^o^z
Game
gmrust
mp40
ts10
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.