HPR15919
HyperNode | Rust Development Server
Offline 172.96.160.200:7700 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC23d ago | 0 | – | running | 0 |
| Sun 20 Sep, 07:10 UTC38d ago | 0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 44/500
-
02MODPlayers 135/100
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03MODPlayers 62/225
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04MODPlayers 18/700
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05MODPlayers 3/200
-
06MODPlayers 4/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show HyperNode | Rust Development Server?
Modded servers, tracked live — the Rust Tracker lists that include HyperNode | Rust Development Server. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on HyperNode | Rust Development Server?
Listed for the server browser to read, HyperNode | Rust Development Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Build: 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on HyperNode | Rust Development Server on wipe day?
Recent wipes averaged a peak of 0 players. 1 hours after the latest wipe, the crowd peaked.
Which wipe times are confirmed for HyperNode | Rust Development Server?
HyperNode | Rust Development Server's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 23 days 14 hours.
Server Details
What is the uptime on HyperNode | Rust Development Server, and is it online?
Offline: HyperNode | Rust Development Server confirmed offline, last seen 21 days 15 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 13 September 2026.
What Rust version is HyperNode | Rust Development Server on?
Rust network protocol 2634 and build 166652 on Linux is what HyperNode | Rust Development Server runs. Steam updates it for you; your game must share the protocol to join.
Which location is HyperNode | Rust Development Server in?
Nothing on region from HyperNode | Rust Development Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 172.96.160.200:7700.
Player Count
How many players are on HyperNode | Rust Development Server right now?
Offline: HyperNode | Rust Development Server, last seen 21 days 15 hours ago.
How does HyperNode | Rust Development Server compare in the rankings?
On player hours over seven days, HyperNode | Rust Development Server ranks #15,919, inside the top 72% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on HyperNode | Rust Development Server?
Nothing in HyperNode | Rust Development Server's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
Which map is confirmed for HyperNode | Rust Development Server?
The map on HyperNode | Rust Development Server is procedural, size 3,500, seed 123456789, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
What is the way to join HyperNode | Rust Development Server?
To connect: start Rust, press F1, enter client.connect 172.96.160.200:7700 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://hypernode.gg/.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.