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Rust TrackerRTRC · Radar control
ATIS RTRC INFO U SRV11,614online PAX32,078playing OCC2,758with players WIPED 3H69
MODModded traffic
Callsign

HPR15919

HyperNode | Rust Development Server

Offline 172.96.160.200:7700 checked 21d ago

moddedoxide
Clearance · join
Players now 0/ 40 0% full
7-day average0peak –
Rank#15,919top 72%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap15.3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 14:55 UTC23d ago 0 – running 0
Sun 20 Sep, 07:10 UTC38d ago 0 – 15.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show HyperNode | Rust Development Server?

Modded servers, tracked live — the Rust Tracker lists that include HyperNode | Rust Development Server. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on HyperNode | Rust Development Server?

Listed for the server browser to read, HyperNode | Rust Development Server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): 40 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Build: 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on HyperNode | Rust Development Server on wipe day?

Recent wipes averaged a peak of 0 players. 1 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for HyperNode | Rust Development Server?

HyperNode | Rust Development Server's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 23 days 14 hours.

Server Details

What is the uptime on HyperNode | Rust Development Server, and is it online?

Offline: HyperNode | Rust Development Server confirmed offline, last seen 21 days 15 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 13 September 2026.

What Rust version is HyperNode | Rust Development Server on?

Rust network protocol 2634 and build 166652 on Linux is what HyperNode | Rust Development Server runs. Steam updates it for you; your game must share the protocol to join.

Which location is HyperNode | Rust Development Server in?

Nothing on region from HyperNode | Rust Development Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 172.96.160.200:7700.

Player Count

How many players are on HyperNode | Rust Development Server right now?

Offline: HyperNode | Rust Development Server, last seen 21 days 15 hours ago.

How does HyperNode | Rust Development Server compare in the rankings?

On player hours over seven days, HyperNode | Rust Development Server ranks #15,919, inside the top 72% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on HyperNode | Rust Development Server?

Nothing in HyperNode | Rust Development Server's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is confirmed for HyperNode | Rust Development Server?

The map on HyperNode | Rust Development Server is procedural, size 3,500, seed 123456789, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

What is the way to join HyperNode | Rust Development Server?

To connect: start Rust, press F1, enter client.connect 172.96.160.200:7700 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://hypernode.gg/.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players 40 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs166652
Build Build: 166652.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.