HXE9657=
Hex Dev
Online 172.93.160.200:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 18:04 UTC13d ago | 4 | – | running | 0 |
| Mon 12 Oct, 13:02 UTC15d ago | 1 | held half | 2.2 days | 1 |
| Sun 11 Oct, 18:44 UTC16d ago | 1 | – | 0.8 days | 0 |
| Fri 2 Oct, 15:23 UTC25d ago | 1 | halved by day 1 | 9.1 days | 0 |
| Tue 29 Sep, 23:26 UTC27d ago | 5 | held half | 2.7 days | 0 |
| Tue 29 Sep, 05:33 UTC28d ago | 2 | – | 0.7 days | 0 |
| Sun 27 Sep, 02:49 UTC30d ago | 3 | held half | 2.1 days | 0 |
| Fri 18 Sep, 17:11 UTC39d ago | 1 | halved by day 1 | 8.4 days | 0 |
| Thu 17 Sep, 07:46 UTC40d ago | 3 | – | 1.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 213/500
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02MODPlayers 131/100
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03MODPlayers 190/225
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04MODPlayers 35/200
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05MODPlayers 191/700
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06MODPlayers 67/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Hex Dev?
These Rust Tracker lists carry Hex Dev: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does Hex Dev carry, and what do they mean?
Listed for the server browser to read, Hex Dev publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp40 (Max players): 40 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What should you expect on Hex Dev when wipe day lands?
At their busiest, recent wipes averaged 2 players. 15 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 67% of recent wipes. The fall below half came by day 1 where it did not hold.
On what schedule does Hex Dev wipe?
Irregular wipe times at Hex Dev: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 13 days since this world was made.
Server Details
What is the uptime on Hex Dev, and is it online?
Hex Dev is up and online at this moment. The uptime it reports puts the last restart about 6 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. Rust Tracker logged it first on 13 September 2026.
Which Rust version is confirmed on Hex Dev?
Confirmed for Hex Dev: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.
What is performance like on Hex Dev?
Average server fps over the last 48 hours: 12, with a low of 1. Maximum entities carried: 150,415, from buildings and deployables to everything else. It drew as much as 4,559 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is Hex Dev in?
Nothing on region from Hex Dev; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 172.93.160.200:28015.
Population
What is the player count on Hex Dev?
Tracking Hex Dev: 0 of 40 slots filled. Seven-day average 0 players; peak 1. At 10:00 UTC it drew its highest average of the last 48 hours: 0 players.
How does Hex Dev compare in the rankings?
On player hours over seven days, Hex Dev ranks #9,657, inside the top 44% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Hex Dev?
The name of Hex Dev carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
What map is Hex Dev on?
Generated by the game from seed 1337, the procedural map on Hex Dev measures 5,250. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Fallout Vault 117 Map.
Connect
How do you get onto Hex Dev?
To connect: start Rust, press F1, enter client.connect 172.93.160.200:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.