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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,789online PAX78,653playing OCC3,571with players WIPED 3H243
MODModded traffic
Callsign

PLG5117=

The Playground | Experimental Mods & Testing

Online 172.240.123.100:25602 checked 11m ago

moddedoxide
Clearance · join
Players now 0/ 40 0% full
7-day average0peak 3
Rank#5,117top 23%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

025507510023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSat 17 OctFri 16 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 15:04 UTC5d ago 3 – running 0
Sat 17 Oct, 16:51 UTC12d ago 1 halved by day 1 6.9 days 0
Fri 16 Oct, 20:54 UTC13d ago 1 – 0.8 days 0
Sun 4 Oct, 15:36 UTC25d ago 1 halved by day 2 12.2 days 0
Thu 1 Oct, 17:45 UTC FW28d ago 2 halved by day 1 2.9 days 1
Tue 29 Sep, 19:21 UTC30d ago 2 – 1.9 days 0
Sat 19 Sep, 18:57 UTC40d ago 2 halved by day 1 10 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does The Playground | Experimental Mods & Testing appear in Rust Tracker lists and filters?

These Rust Tracker lists carry The Playground | Experimental Mods & Testing: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What do the tags mean that The Playground | Experimental Mods & Testing is listed under?

These tags are published by The Playground | Experimental Mods & Testing for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on The Playground | Experimental Mods & Testing on wipe day?

The average peak across recent wipes: 2 players. 8 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 1 where it did not hold.

On what schedule does The Playground | Experimental Mods & Testing wipe?

Irregular wipe times at The Playground | Experimental Mods & Testing: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 5 days 7 hours.

Location and Status

What is the uptime on The Playground | Experimental Mods & Testing, and is it online?

The Playground | Experimental Mods & Testing is up and online at this moment. The uptime it reports puts the last restart about 18 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on The Playground | Experimental Mods & Testing?

Rust network protocol 2635 and build 168909 is the build on The Playground | Experimental Mods & Testing; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

How smoothly does The Playground | Experimental Mods & Testing run?

Server fps held an average of 62 across the last 48 hours, never below 35. Maximum entities carried: 151,610, from buildings and deployables to everything else. Memory peaked at 4,699 MB. Players feel lag when fps drops and the entity count climbs.

Which location is The Playground | Experimental Mods & Testing in?

Region: none published by The Playground | Experimental Mods & Testing. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 172.240.123.100:25602.

Player Count

Is The Playground | Experimental Mods & Testing busy?

Slots 40; players on board 0: that is The Playground | Experimental Mods & Testing now. Seven-day average 0 players; peak 3. Busiest window in 48 hours: 23:00 UTC, 0 players on average.

Where does The Playground | Experimental Mods & Testing sit in the server rankings?

Seven-day player hours put The Playground | Experimental Mods & Testing at #5,117, within the top 23% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on The Playground | Experimental Mods & Testing?

Nothing in The Playground | Experimental Mods & Testing's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

What map is The Playground | Experimental Mods & Testing on?

Generated by the game from seed 1337, the procedural map on The Playground | Experimental Mods & Testing measures 4,500. Size and seed match, so the map is the same: view it on RustMaps from this page. Its map goes by the name Custom Map.

Connect

What is the way to join The Playground | Experimental Mods & Testing?

To connect: start Rust, press F1, enter client.connect 172.240.123.100:25602 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://mrga.craftingstore.net/.

Transponder codes

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp40
Max players Slots: 40.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.