CST11180
Rust Custom Map Test
Offline 171.229.218.49:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:47 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 54/500
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02MODPlayers 133/100
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03MODPlayers 76/225
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04MODPlayers 24/700
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05MODPlayers 3/200
-
06MODPlayers 6/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Rust Custom Map Test?
Modded servers, tracked live — the Rust Tracker lists that include Rust Custom Map Test. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which tags does Rust Custom Map Test carry, and what do they mean?
The game's server browser reads these tags from Rust Custom Map Test: gmrust (Game mode): Survival as standard Rust plays; mp3 (Max players): 3 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
On what schedule does Rust Custom Map Test wipe?
Too few wipes on record for Rust Custom Map Test to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 38 hours.
Location and Status
How reliable is Rust Custom Map Test, and is it online now?
Tracking shows Rust Custom Map Test offline as of now, last seen 36 hours ago. About 57 minutes ago it restarted last, based on reported uptime. Uptime stood at 0% for the last 1 full day, 0 of 24 hours online. First contact for Rust Tracker: 27 October 2026.
Which Rust build is Rust Custom Map Test running?
Confirmed for Rust Custom Map Test: Rust network protocol 2635 and build 168909, Windows. Steam updates it for you; your game must share the protocol to join.
How smoothly does Rust Custom Map Test run?
Server fps held an average of 196 across the last 48 hours, never below 196. Maximum entities carried: 84,465, from buildings and deployables to everything else. Peak memory use: 1,493 MB. Lag, as players experience it, comes from low fps and a rising entity count.
What location is Rust Custom Map Test hosted in?
Region: none published by Rust Custom Map Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 171.229.218.49:28015.
Population
How many players are on Rust Custom Map Test right now?
Offline: Rust Custom Map Test, last seen 36 hours ago. Peak of 2 in the last seven days, average 1 players. At 16:00 UTC it drew its highest average of the last 48 hours: 2 players.
What rank does Rust Custom Map Test carry among Rust servers?
On player hours over seven days, Rust Custom Map Test ranks #11,180, inside the top 50% of all ranked servers.
Settings
Which settings and rules are confirmed on Rust Custom Map Test?
No gather rate appears in Rust Custom Map Test's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on Rust Custom Map Test?
Generated by the game from seed 1337, the procedural map on Rust Custom Map Test measures 3,800. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: Custom Map.
Connect
How do you get onto Rust Custom Map Test?
Open the console in Rust with F1 after starting the game, then type client.connect 171.229.218.49:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp3
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.