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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,748online PAX63,000playing OCC3,404with players WIPED 3H200
MODModded traffic
Callsign

HRD3538=

Hardcore (Not yet finished construction)

Online 170.23.61.207:11352 checked 11m ago

moddedoxide
Clearance · join
Players now 0/ 100 0% full
7-day average1peak 4
Rank#3,538top 16%
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.511.5212:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctWed 7 OctTue 6 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 06:08 UTC19d ago 3 – running 0
Wed 7 Oct, 08:47 UTC22d ago 2 held half 2.9 days 1
Tue 6 Oct, 15:52 UTC22d ago 2 – 0.7 days 0
Mon 5 Oct, 16:42 UTC23d ago 2 – 1 days 0
Sun 4 Oct, 11:27 UTC25d ago 1 – 1.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Hardcore (Not yet finished construction)?

Modded servers, tracked live — the Rust Tracker lists that include Hardcore (Not yet finished construction). These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Hardcore (Not yet finished construction)?

These tags are published by Hardcore (Not yet finished construction) for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on Hardcore (Not yet finished construction) on wipe day?

Recent wipes averaged a peak of 2 players. The peak on the latest wipe came 14 hours after it. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.

Which wipe times are confirmed for Hardcore (Not yet finished construction)?

No next wipe to predict for Hardcore (Not yet finished construction), which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 19 days 5 hours.

Server Details

Is Hardcore (Not yet finished construction) up, and how does its uptime hold?

Tracking shows Hardcore (Not yet finished construction) online as of now. By its own uptime figure, the last restart was roughly 36 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 4 October 2026.

What Rust version is Hardcore (Not yet finished construction) on?

Rust network protocol 2635 and build 168909 is the build on Hardcore (Not yet finished construction); the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does Hardcore (Not yet finished construction) run?

Server fps held an average of 57 across the last 48 hours, never below 31. Peak entity count: 178,044, covering buildings, deployables and all else in the world. Memory peaked at 4,650 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does Hardcore (Not yet finished construction) sit?

Region: none published by Hardcore (Not yet finished construction). Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 170.23.61.207:11352.

Population

Is Hardcore (Not yet finished construction) busy?

Slots 100; players on board 0: that is Hardcore (Not yet finished construction) now. Peak of 4 in the last seven days, average 1 players. At 08:00 UTC it drew its highest average of the last 48 hours: 2 players.

Where does Hardcore (Not yet finished construction) sit in the server rankings?

On player hours over seven days, Hardcore (Not yet finished construction) ranks #3,538, inside the top 16% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Hardcore (Not yet finished construction)?

The name of Hardcore (Not yet finished construction) carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is confirmed for Hardcore (Not yet finished construction)?

The map on Hardcore (Not yet finished construction) is procedural, size 4,000, seed 7777, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

What is the way to join Hardcore (Not yet finished construction)?

To connect: start Rust, press F1, enter client.connect 170.23.61.207:11352 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players 100 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.