RCC15341=
RCE TAKEOVER
Online 170.23.127.203:25565 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 05:14 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 153/500
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02MODPlayers 130/100
-
03MODPlayers 185/225
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04MODPlayers 95/700
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05MODPlayers 251/700
-
06MODPlayers 348/350
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry RCE TAKEOVER?
Modded servers, tracked live — the Rust Tracker lists that include RCE TAKEOVER. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RCE TAKEOVER?
The game's server browser reads these tags from RCE TAKEOVER: gmrust (Game mode): Rust survival, standard mode; mp200 (Max players): 200 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What happens on RCE TAKEOVER on wipe day?
Recent wipes averaged a peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
When does RCE TAKEOVER wipe?
RCE TAKEOVER's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 26 days 11 hours.
Location and Status
How reliable is RCE TAKEOVER, and is it online now?
Right now RCE TAKEOVER is online. By its own uptime figure, the last restart was roughly 9 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on RCE TAKEOVER?
Confirmed for RCE TAKEOVER: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.
How smoothly does RCE TAKEOVER run?
Average server fps over the last 48 hours: 235, with a low of 191. Peak entity count: 44,868, covering buildings, deployables and all else in the world. It drew as much as 2,063 MB of memory. Players feel lag when fps drops and the entity count climbs.
Which location is RCE TAKEOVER in?
No region is published by RCE TAKEOVER. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 170.23.127.203:25565.
Player Count
How many players are on RCE TAKEOVER right now?
Slots 200; players on board 0: that is RCE TAKEOVER now. Across the past seven days, 0 players on average.
What rank does RCE TAKEOVER carry among Rust servers?
Top 69% of all ranked servers, and #15,341 on seven-day player hours: RCE TAKEOVER.
Map and Rules
Which settings and rules are confirmed on RCE TAKEOVER?
Nothing in RCE TAKEOVER's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
What map is RCE TAKEOVER on?
Generated by the game from seed 2345976, the procedural map on RCE TAKEOVER measures 3,000. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
What is the way to join RCE TAKEOVER?
Open the console in Rust with F1 after starting the game, then type client.connect 170.23.127.203:25565. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp200
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.