PLS7494=
Pulse Testing
Offline OC · au1 168.100.162.88:28015 checked 20h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 70% in OC. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:47 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 08:27 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 08:19 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 08:12 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 07:59 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 07:39 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 07:25 UTC1d ago | – | – | – | 1 |
| Tue 27 Oct, 07:03 UTC2d ago | – | – | – | 1 |
| Tue 27 Oct, 01:06 UTC2d ago | – | – | – | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 4/64
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02MODPlayers 7/300
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03MODPlayers 0/40
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04MODPlayers 2/100
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05MODPlayers 0/50
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06MODPlayers 0/300
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Pulse Testing?
Oceania servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include Pulse Testing. On the server list, these filters bring it up: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
What do the tags mean that Pulse Testing is listed under?
The game's server browser reads these tags from Pulse Testing: gmrust (Game mode): Standard survival mode for Rust; mp40 (Max players): 40 slots on this server; ts16 (Group limit): No team may exceed 16; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $rau1 (Region code): Region code: au1; ^w (Weekly): Every week it wipes; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; OC (Oceania): Server browser: listed under Oceania. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Who is behind Pulse Testing?
Same operator, most likely: Pulse Testing publishes a pulserust.net hostname, and 1 other server we track publishes it as well.
Wipe Schedule
Which wipe times are confirmed for Pulse Testing?
No wipe schedule is kept at Pulse Testing. The world is remade every few hours, and no reset of those counts as a wipe.
Location and Status
Is Pulse Testing up, and how does its uptime hold?
Tracking shows Pulse Testing offline as of now, last seen 20 hours ago. The uptime it reports puts the last restart about 10 hours ago. 46% uptime over the last 2 full days, with 22 of 48 hours up. The first sighting by Rust Tracker was 26 October 2026.
Which Rust version is confirmed on Pulse Testing?
Rust network protocol 2635 and build 168909 is the build on Pulse Testing; the platform is Linux. The same protocol is required to join, and Steam updates it for you.
What is performance like on Pulse Testing?
For the last 48 hours it averaged 30 server fps; the floor was 30. Peak entity count: 31,297, covering buildings, deployables and all else in the world. Memory peaked at 1,639 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is Pulse Testing in?
Listed in Oceania under OC, region code au1: that is Pulse Testing by its own tags. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 168.100.162.88:28015.
Population
Is Pulse Testing busy?
Offline now for Pulse Testing, last seen 20 hours ago. Peak of 3 in the last seven days, average 1 players. Peak traffic in the last 48 hours came at 09:00 UTC, averaging 1 players.
What rank does Pulse Testing carry among Rust servers?
Seven-day player hours: #7,494 overall for Pulse Testing, top 34% of ranked servers, #149 in Oceania.
Settings
Which settings and rules are confirmed on Pulse Testing?
The name of Pulse Testing carries no gather rate. 16 players is the group cap. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.
Which map is confirmed for Pulse Testing?
The map on Pulse Testing is procedural, size 3,000, seed 1, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
How do you get onto Pulse Testing?
To connect: start Rust, press F1, enter client.connect 168.100.162.88:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://pulserust.net/.
Server tags
What each one means.
Published as mp40,ptrak,$rau1,v2635,^w,OC,gmrust,cs168909,ts16,^o^z
Game
gmrust
mp40
ts16
v2635
cs168909
ptrak
$rau1
Wipe schedule
^w
Mods and access
^o
^z
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.