SHR9062
Sharts testing
Offline 168.100.162.21:30015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:27 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 23:01 UTC2d ago | – | – | – | 2 |
| Sun 25 Oct, 22:34 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 22:21 UTC3d ago | – | – | – | 1 |
| Sat 24 Oct, 00:56 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 23:19 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 23:05 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 22:47 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 22:41 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 22:18 UTC5d ago | – | – | – | 1 |
| Fri 23 Oct, 21:53 UTC5d ago | – | – | – | 1 |
| Thu 22 Oct, 23:52 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 23:38 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 23:22 UTC6d ago | – | – | – | 0 |
| Wed 21 Oct, 04:57 UTC8d ago | – | – | – | 1 |
| Wed 21 Oct, 04:29 UTC8d ago | – | – | – | 0 |
| Wed 21 Oct, 04:10 UTC8d ago | – | – | – | 1 |
| Mon 19 Oct, 23:23 UTC9d ago | – | – | – | 0 |
| Mon 19 Oct, 23:12 UTC9d ago | – | – | – | 1 |
| Tue 6 Oct, 20:02 UTC22d ago | 1 | – | 13.1 days | 0 |
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 194/300
-
02MODPlayers 200/50
-
03MODPlayers 0/3300
-
04MODPlayers 3/300
-
05MODPlayers 0/40
-
06MODPlayers 2/100
Quick answers
From the figures on this page.
Filters
Where does Sharts testing appear in Rust Tracker lists and filters?
Modded servers, tracked live — the Rust Tracker lists that include Sharts testing. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on Sharts testing?
The game's server browser reads these tags from Sharts testing: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
On what schedule does Sharts testing wipe?
No wipe schedule is kept at Sharts testing. The world is remade every few hours, and no reset of those counts as a wipe.
Location and Status
Is Sharts testing up, and how does its uptime hold?
Offline: Sharts testing confirmed offline, last seen 41 hours ago. The uptime it reports puts the last restart about 21 hours ago. 39 of 168 hours up over the last 7 full days: 23% uptime. First contact for Rust Tracker: 16 September 2026.
Which Rust version is confirmed on Sharts testing?
Confirmed for Sharts testing: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.
What is performance like on Sharts testing?
For the last 48 hours it averaged 60 server fps; the floor was 60. Peak entity count: 4,911, covering buildings, deployables and all else in the world. Peak memory use: 1,204 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Where does Sharts testing sit?
No region is published by Sharts testing. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 168.100.162.21:30015.
Population
What is the player count on Sharts testing?
Offline now for Sharts testing, last seen 41 hours ago. Over seven days: average 0, peak 2 players. At 21:00 UTC it drew its highest average of the last 48 hours: 0 players.
What rank does Sharts testing carry among Rust servers?
On player hours over seven days, Sharts testing ranks #9,062, inside the top 41% of all ranked servers.
Settings
Which settings and rules are confirmed on Sharts testing?
Nothing in Sharts testing's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is loaded on Sharts testing?
A procedural map of size 1,500 runs on Sharts testing, generated by the game from seed 47856. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: Custom Map.
How to Join
What is the way to join Sharts testing?
Open the console in Rust with F1 after starting the game, then type client.connect 168.100.162.21:30015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.