TRN15276=
training_grounds
Online 168.100.162.11:28085 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:25 UTC17d ago | 1 | – | running | 0 |
| Wed 7 Oct, 15:39 UTC22d ago | 0 | – | 5 days | 0 |
| Thu 1 Oct, 16:59 UTC28d ago | 0 | – | 5.9 days | 0 |
| Mon 28 Sep, 14:32 UTC31d ago | 1+1 queue | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01COMPlayers 152/250
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02COMPlayers 192/250
-
03COMPlayers 572/675
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04COMPlayers 32/100
-
05COMPlayers 659/775
-
06COMPlayers 550/625
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry training_grounds?
These Rust Tracker lists carry training_grounds: Community servers, no tags, Rust tutorial servers and Vanilla Rust servers, tracked live. On the server list, these filters bring it up: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.
How should you read the tags on training_grounds?
The game's server browser reads these tags from training_grounds: gmrust (Game mode): Rust survival, standard mode; mp0 (Max players): Slots: 0; ts16 (Group limit): Teams are capped at 16; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^t (Tutorial on): Facepunch's tutorial is available here for new players; rustmaps (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What should you expect on training_grounds when wipe day lands?
At their busiest, recent wipes averaged 0 players. The peak on the latest wipe came 2 hours after it.
When does training_grounds wipe?
No next wipe to predict for training_grounds, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 17 days 7 hours since this world was made.
Location and Status
How reliable is training_grounds, and is it online now?
Right now training_grounds is online. By its own uptime figure, the last restart was roughly 17 hours ago. Uptime stood at 59% for the last 7 full days, 99 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
What Rust version is training_grounds on?
Rust network protocol 2635 and build 168909 on Linux is what training_grounds runs. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on training_grounds?
Average server fps over the last 48 hours: 30, with a low of 29. Peak entity count: 137,229, covering buildings, deployables and all else in the world. Peak memory use: 3,786 MB. Players feel lag when fps drops and the entity count climbs.
Where does training_grounds sit?
Nothing on region from training_grounds; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 168.100.162.11:28085.
Population
Is training_grounds busy?
Tracking training_grounds: 0 players now. Across the past seven days, 0 players on average.
Where does training_grounds sit in the server rankings?
Top 69% of all ranked servers, and #15,276 on seven-day player hours: training_grounds.
Map and Rules
Which settings and rules are confirmed on training_grounds?
Nothing in training_grounds's name states a gather rate. Up to 16 players per group. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. It uses the word vanilla for itself: as Facepunch ships it: rates, kits and rules are unchanged. On: VAC, Valve's anti-cheat.
Which map is confirmed for training_grounds?
Map size is custom at 4,500, and training_grounds publishes the map file for download here.
Connect
Which steps join training_grounds?
Open the console in Rust with F1 after starting the game, then type client.connect 168.100.162.11:28085. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://forum.rustafied.com/store/product/75-sea-medium/.
Server tags
What each one means.
Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168909,ts16,rustmaps
Game
gmrust
mp0
ts16
v2635
cs168909
ptrak
$r?
Difficulty
^v
Gameplay
^t
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.