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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,841online PAX73,926playing OCC3,704with players WIPED 3H221
VANVanilla traffic
Callsign

TST15326=

Testserver

Online 168.100.162.11:28075 checked 10m ago

vanillapremium
Clearance · join
Players now 0/ ?
7-day average0peak –
Rank#15,326top 69%
Last wipe17d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

01020304014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 22:00 UTC17d ago 0 – running 0
Thu 1 Oct, 16:53 UTC27d ago 1+1 queue halved by day 1 10.2 days 0
Mon 28 Sep, 16:02 UTC30d ago 1 halved by day 1 3 days 0
Sat 26 Sep, 00:41 UTC33d ago 1 halved by day 1 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 556/550
  2. 02COM
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    Players 424/450
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 291 on average Rusty Moose |EU Main|
    Players 71/250
  4. 04COM
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    Players 66/250
  5. 05COM
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    Players 53/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 238 on average Rustoria.co - EU East Medium
    Players 185/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Testserver appear in Rust Tracker lists and filters?

On Rust Tracker, Testserver sits in these lists: Community servers, no tags, Rust tutorial servers and Vanilla Rust servers, tracked live. It comes up under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more.

Which tags does Testserver carry, and what do they mean?

The game's server browser reads these tags from Testserver: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): 0 slots on this server; ts16 (Group limit): Team limit: 16; v2635 (Protocol): To join, your game must match protocol 2635; cs169606 (Build): The game build is 169606; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^t (Tutorial on): Start here with Facepunch's tutorial if you are new; ^q (Premium): Rust premium status is required to join; rustmaps (Custom tag): Set by the owner or a plugin; not a standard Rust tag. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on Testserver on wipe day?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 where it did not hold.

Which wipe times are confirmed for Testserver?

No next wipe to predict for Testserver, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 17 days 15 hours since this world was made.

Location and Status

What is the uptime on Testserver, and is it online?

Right now Testserver is online. The uptime it reports puts the last restart about 9 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 22 September 2026.

Which Rust build is Testserver running?

Confirmed for Testserver: Rust network protocol 2635 and build 169606, Linux. The same protocol is required to join, and Steam updates it for you.

How smoothly does Testserver run?

For the last 48 hours it averaged 30 server fps; the floor was 27. Buildings, deployables and the rest of the world took it to a maximum of 94,000 entities. Peak memory use: 4,019 MB. Lag, as players experience it, comes from low fps and a rising entity count.

What location is Testserver hosted in?

No region is published by Testserver. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 168.100.162.11:28075.

Player Count

Is Testserver busy?

0 players confirmed on Testserver. Across the past seven days, 0 players on average.

How does Testserver compare in the rankings?

On player hours over seven days, Testserver ranks #15,326, inside the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on Testserver?

No gather rate appears in Testserver's name. The group limit is 16 players. survival is the game mode, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. Its label is vanilla: as Facepunch ships it: rates, kits and rules are unchanged. Rust premium status is required to join. VAC is on, Valve's anti-cheat.

What map is Testserver on?

Map size is custom at 3,750, and Testserver publishes the map file for download here.

How to Join

How do you get onto Testserver?

To connect: start Rust, press F1, enter client.connect 168.100.162.11:28075 in the console. Or use Launch Rust on this page to open Rust through Steam and join. Rust premium status is required to join. The server's website: https://www.rustafied.com/.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs169606,^q,ts16,rustmaps

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players 0 slots on this server.
ts16
Group limit Team limit: 16.
v2635
Protocol To join, your game must match protocol 2635.
cs169606
Build The game build is 169606.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Gameplay

^t
Tutorial on Start here with Facepunch's tutorial if you are new.

Mods and access

^q
Premium Rust premium status is required to join.

Other

rustmaps
Custom tag Set by the owner or a plugin; not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.