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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,739online PAX51,557playing OCC3,316with players WIPED 3H122
MODModded traffic
Callsign

DRK6409=

The Dark Force

Online 168.100.161.129:28039 checked 10m ago

teams off moddedoxide
Clearance · join
Players now 0/ 80 0% full
7-day average0peak 2
Rank#6,409top 29%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Server performance

01020304000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.6 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Sun 25 OctSat 3 OctThu 24 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 04:35 UTC3d ago 2 – running 1
Sat 3 Oct, 09:37 UTC25d ago 3 halved by day 3 21.8 days 0
Thu 24 Sep, 18:41 UTC34d ago 1 halved by day 2 8.6 days 0
Wed 16 Sep, 23:36 UTC42d ago 0 – 7.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry The Dark Force?

On Rust Tracker, The Dark Force sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.

What do the tags mean that The Dark Force is listed under?

Listed for the server browser to read, The Dark Force publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp80 (Max players): Capacity: 80 slots; ts0 (Group limit): No teams — the setting is off; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on The Dark Force when wipe day lands?

The average peak across recent wipes: 2 players. 3 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 2.5.

On what schedule does The Dark Force wipe?

Wipe times at The Dark Force are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 3 days 19 hours.

Location and Status

How reliable is The Dark Force, and is it online now?

The Dark Force is up and online at this moment. By its own uptime figure, the last restart was roughly 3 days 17 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

What Rust version is The Dark Force on?

Confirmed for The Dark Force: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

How smoothly does The Dark Force run?

Average server fps over the last 48 hours: 11, with a low of 5. Buildings, deployables and the rest of the world took it to a maximum of 203,327 entities. Memory peaked at 5,243 MB. A climbing entity count and low fps are what register as lag for players.

What location is The Dark Force hosted in?

No region is published by The Dark Force. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 168.100.161.129:28039.

Population

How many players are on The Dark Force right now?

Slots 80; players on board 0: that is The Dark Force now. Seven-day average 0 players; peak 2. Busiest window in 48 hours: 16:00 UTC, 1 players on average.

What rank does The Dark Force carry among Rust servers?

On player hours over seven days, The Dark Force ranks #6,409, inside the top 29% of all ranked servers.

Settings

Which settings and rules are confirmed on The Dark Force?

The name of The Dark Force carries no gather rate. No group limit appears. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on The Dark Force?

Generated by the game from seed 825822194, the procedural map on The Dark Force measures 6,000. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join The Dark Force?

To connect: start Rust, press F1, enter client.connect 168.100.161.129:28039 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp80,ptrak,$r?,v2635,gmrust,cs168909,ts0,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp80
Max players Capacity: 80 slots.
ts0
Group limit No teams — the setting is off.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.