TST15366=
[TEST] Hillside mock main - not a real server
Online 167.114.158.11:28210 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 23:33 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 238/500
-
02MODPlayers 133/100
-
03MODPlayers 188/225
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04MODPlayers 26/200
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05MODPlayers 203/700
-
06MODPlayers 70/1000
Quick answers
From the figures on this page.
Filters
Where does [TEST] Hillside mock main - not a real server appear in Rust Tracker lists and filters?
These Rust Tracker lists carry [TEST] Hillside mock main - not a real server: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does [TEST] Hillside mock main - not a real server carry, and what do they mean?
Listed for the server browser to read, [TEST] Hillside mock main - not a real server publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on [TEST] Hillside mock main - not a real server on wipe day?
The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked.
When does [TEST] Hillside mock main - not a real server wipe?
The record holds too few of [TEST] Hillside mock main - not a real server's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 12 days 18 hours.
Server Details
What is the uptime on [TEST] Hillside mock main - not a real server, and is it online?
Tracking shows [TEST] Hillside mock main - not a real server online as of now. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. First contact for Rust Tracker: 19 September 2026.
Which Rust build is [TEST] Hillside mock main - not a real server running?
Rust network protocol 2635 and build 168909 on Linux is what [TEST] Hillside mock main - not a real server runs. Steam updates it for you; your game must share the protocol to join.
What location is [TEST] Hillside mock main - not a real server hosted in?
No region is published by [TEST] Hillside mock main - not a real server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 167.114.158.11:28210.
Player Count
How many players are on [TEST] Hillside mock main - not a real server right now?
Tracking [TEST] Hillside mock main - not a real server: 0 of 10 slots filled. Seven-day average for this server: 0 players.
How does [TEST] Hillside mock main - not a real server compare in the rankings?
On player hours over seven days, [TEST] Hillside mock main - not a real server ranks #15,366, inside the top 70% of all ranked servers.
Settings
Which settings and rules are confirmed on [TEST] Hillside mock main - not a real server?
Nothing in [TEST] Hillside mock main - not a real server's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is loaded on [TEST] Hillside mock main - not a real server?
Generated by the game: the procedural map on [TEST] Hillside mock main - not a real server.
Connect
What is the way to join [TEST] Hillside mock main - not a real server?
To connect: start Rust, press F1, enter client.connect 167.114.158.11:28210 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.