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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,768online PAX60,085playing OCC3,517with players WIPED 3H135
MODModded traffic
Callsign

HTA15339=

Hat's Plugin Development

Online 166.1.120.60:28039 checked 9m ago

moddedoxide
Clearance · join
Players now 0/ ?
7-day average0peak –
Rank#15,339top 69%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Server performance

01020304023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Hat's Plugin Development?

These Rust Tracker lists carry Hat's Plugin Development: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that Hat's Plugin Development is listed under?

The game's server browser reads these tags from Hat's Plugin Development: gmrust (Game mode): Rust survival, standard mode; mp0 (Max players): Slots: 0; ts50 (Group limit): Team limit: 50; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

Which wipe times are confirmed for Hat's Plugin Development?

Hat's Plugin Development's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 24 days 3 hours.

Location and Status

What is the uptime on Hat's Plugin Development, and is it online?

Tracking shows Hat's Plugin Development online as of now. About 2 days 2 hours ago it restarted last, based on reported uptime. 100% uptime over the last 7 full days, with 168 of 168 hours up. The first sighting by Rust Tracker was 20 October 2026.

Which Rust version is confirmed on Hat's Plugin Development?

Confirmed for Hat's Plugin Development: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does Hat's Plugin Development run?

Average server fps over the last 48 hours: 40, with a low of 35. Peak entity count: 4,277, covering buildings, deployables and all else in the world. Memory peaked at 785 MB. Players feel lag when fps drops and the entity count climbs.

Where does Hat's Plugin Development sit?

Region: none published by Hat's Plugin Development. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 166.1.120.60:28039.

Population

How many players are on Hat's Plugin Development right now?

Tracking Hat's Plugin Development: 0 players now. Seven-day average for this server: 0 players.

What rank does Hat's Plugin Development carry among Rust servers?

Seven-day player hours put Hat's Plugin Development at #15,339, within the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on Hat's Plugin Development?

The name of Hat's Plugin Development carries no gather rate. Up to 50 players per group. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is off, Valve's anti-cheat.

What map is Hat's Plugin Development on?

The map on Hat's Plugin Development is procedural, size 1,000, seed 1, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join Hat's Plugin Development?

To connect: start Rust, press F1, enter client.connect 166.1.120.60:28039 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp0
Max players Slots: 0.
ts50
Group limit Team limit: 50.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.