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Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,722online PAX61,093playing OCC3,368with players WIPED 3H184
MODModded traffic
Callsign

FRT13618

FortCargo [Dev Modded]

Offline 164.160.119.229:28035 checked 18d ago

teams off moddedcarbonhardcore
Clearance · join
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,618top 62%
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct13 Oct15 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 10:18 UTC19d ago 1 – running 0
Fri 9 Oct, 17:29 UTC19d ago 1 – 0.7 days 0
Thu 8 Oct, 20:32 UTC20d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 1/100
  2. 02MOD
    Callsign NKK026NA · no group limit · biweekly · 3 on average Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R
    Players 0/50
  3. 03MOD
    Callsign ALN016OC · no group limit · biweekly · 2 on average Alone & Afraid
    Players 4/50
  4. 04MOD
    Callsign LTM020SA · groups of 15+ · biweekly · 2 on average [BR/LATAM] Evolution PVE | Hardcore Zombie Survival
    Players 1/50
  5. 05MOD
    Callsign THL037no group limit · 2 on average TheLastOfRust Premium Hardcore PvE Zombie Survival
    Players 1/100
  6. 06MOD
    Callsign SRV844EA · no group limit · 1 on average ほしラス2
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show FortCargo [Dev Modded]?

Modded servers, tracked live — the Rust Tracker lists that include FortCargo [Dev Modded]. On the server list, these filters bring it up: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

Which tags does FortCargo [Dev Modded] carry, and what do they mean?

The game's server browser reads these tags from FortCargo [Dev Modded]: gmhardcore (Game mode): Harsher rules apply: hardcore; mp10 (Max players): Capacity: 10 slots; ts0 (Group limit): Teams: off; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on FortCargo [Dev Modded] on wipe day?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 1 hours after it.

When does FortCargo [Dev Modded] wipe?

Irregular wipe times at FortCargo [Dev Modded]: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 19 days.

Server Details

How reliable is FortCargo [Dev Modded], and is it online now?

Offline: FortCargo [Dev Modded] confirmed offline, last seen 18 days 23 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 7 October 2026.

What Rust version is FortCargo [Dev Modded] on?

Rust network protocol 2634 and build 166652 on Windows is what FortCargo [Dev Modded] runs. Steam updates it for you; your game must share the protocol to join.

Which location is FortCargo [Dev Modded] in?

Nothing on region from FortCargo [Dev Modded]; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 164.160.119.229:28035.

Player Count

What is the player count on FortCargo [Dev Modded]?

Offline: FortCargo [Dev Modded], last seen 18 days 23 hours ago.

How does FortCargo [Dev Modded] compare in the rankings?

Top 62% of all ranked servers, and #13,618 on seven-day player hours: FortCargo [Dev Modded].

Map and Rules

Which settings and rules are confirmed on FortCargo [Dev Modded]?

The name of FortCargo [Dev Modded] carries no gather rate. No group limit appears. It runs hardcore, Facepunch's most punishing mode. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for FortCargo [Dev Modded]?

A procedural map runs on FortCargo [Dev Modded], generated by the game.

Connect

Which steps join FortCargo [Dev Modded]?

To connect: start Rust, press F1, enter client.connect 164.160.119.229:28035 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166652,ts0,^z,^y

Game

gmhardcore
Game mode Harsher rules apply: hardcore.
mp10
Max players Capacity: 10 slots.
ts0
Group limit Teams: off.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.