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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Y SRV11,649online PAX46,616playing OCC3,134with players WIPED 3H110
MODModded traffic
Callsign

RVL15338=

Revline

Online 164.152.123.226:28045 checked 10m ago

teams off moddedoxidepvehardcore
Clearance · join
Players now 0/ 30 0% full
7-day average0peak –
Rank#15,338top 69%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 22:41 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign ALS990EU · groups of 8+ · biweekly · 12 on average Alias RPG Season 10 [PVE,RU]
    Players 11/100
  2. 02MOD
    Callsign KRZ053groups of 16+ · monthly · 8 on average Krizalium | PvE Hardcore | No Map | Loot Scarcity | AI
    Players 7/51
  3. 03MOD
    Callsign GPV016EU · no group limit · monthly · 6 on average [RU] GoPVE / Hardcore / NPC / AI / Raid
    Players 8/96
  4. 04MOD
    Callsign RST015NA · no group limit · biweekly · 4 on average RustNK - Custom Hardcore PvE, NPCs, Events & Quests
    Players 2/50
  5. 05MOD
    Callsign OTS089groups of 8+ · monthly · 4 on average OUTSIDE | Hardcore Survival PvE | NPCs / Quests / Progression
    Players 5/50
  6. 06MOD
    Callsign PRM105groups of 8+ · biweekly · 3 on average Primal Earth PvE | Hardcore Progression | Rock to AK
    Players 3/25
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Revline?

These Rust Tracker lists carry Revline: PvE servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Game mode: PvE and Hardcore; Server tag: PvE ^p, Modded ^z and Oxide ^o.

Which tags does Revline carry, and what do they mean?

Listed for the server browser to read, Revline publishes these tags: gmhardcore (Game mode): A harsher ruleset: hardcore; mp30 (Max players): Slots: 30; ts0 (Group limit): No teams — the setting is off; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Build: 166652; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on Revline on wipe day?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 1 hours after it.

On what schedule does Revline wipe?

Too few wipes on record for Revline to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 24 days 10 hours.

Location and Status

How reliable is Revline, and is it online now?

Right now Revline is online. By its own uptime figure, the last restart was roughly 4 days 15 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 4 October 2026.

Which Rust build is Revline running?

Rust network protocol 2634 and build 166652 on Windows is what Revline runs. Steam updates it for you; your game must share the protocol to join.

Is Revline holding performance?

Average server fps over the last 48 hours: 109, with a low of 92. Peak entity count: 69,820, covering buildings, deployables and all else in the world. Peak memory use: 2,611 MB. A climbing entity count and low fps are what register as lag for players.

Where does Revline sit?

Nothing on region from Revline; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 164.152.123.226:28045.

Player Count

Is Revline busy?

Slots 30; players on board 0: that is Revline now. The last seven days put it at 0 players on average.

How does Revline compare in the rankings?

Top 69% of all ranked servers, and #15,338 on seven-day player hours: Revline.

Map and Rules

Which settings and rules are confirmed on Revline?

Nothing in Revline's name states a gather rate. No group limit appears. hardcore is the game mode, Facepunch's toughest setting. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is loaded on Revline?

A procedural map of size 3,500 runs on Revline, generated by the game.

How to Join

Which steps join Revline?

To connect: start Rust, press F1, enter client.connect 164.152.123.226:28045 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2634,^p,gmhardcore,cs166652,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp30
Max players Slots: 30.
ts0
Group limit No teams — the setting is off.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs166652
Build Build: 166652.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.