RST15351=
RustServer_1070
Online 163.44.98.23:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 44/500
-
02MODPlayers 135/100
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03MODPlayers 62/225
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04MODPlayers 18/700
-
05MODPlayers 3/200
-
06MODPlayers 4/1000
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show RustServer_1070?
These Rust Tracker lists carry RustServer_1070: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o.
How should you read the tags on RustServer_1070?
The game's server browser reads these tags from RustServer_1070: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; v2590 (Protocol): Your game must be on protocol 2590 to connect; cs123128 (Build): The game build is 123128; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
Which wipe times are confirmed for RustServer_1070?
Too few wipes on record for RustServer_1070 to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 502 days 16 hours since this world was made.
Location and Status
How reliable is RustServer_1070, and is it online now?
Right now RustServer_1070 is online. About 5 days 13 hours ago it restarted last, based on reported uptime. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 13 September 2026.
Which Rust version is confirmed on RustServer_1070?
Rust network protocol 2590 and build 123128 on Linux is what RustServer_1070 runs. Steam updates it for you; your game must share the protocol to join.
Is RustServer_1070 holding performance?
For the last 48 hours it averaged 45 server fps; the floor was 6. Maximum entities carried: 170,272, from buildings and deployables to everything else. Peak memory use: 3,114 MB. Players feel lag when fps drops and the entity count climbs.
Where does RustServer_1070 sit?
Region: none published by RustServer_1070. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 163.44.98.23:28015.
Population
Is RustServer_1070 busy?
Slots 10; players on board 0: that is RustServer_1070 now. Seven-day average for this server: 0 players.
Where does RustServer_1070 sit in the server rankings?
Seven-day player hours put RustServer_1070 at #15,351, within the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on RustServer_1070?
The name of RustServer_1070 carries no gather rate. The group limit is not published. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
What map is RustServer_1070 on?
A procedural map of size 3,700 runs on RustServer_1070, generated by the game from seed 1303641554. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
Which steps join RustServer_1070?
To connect: start Rust, press F1, enter client.connect 163.44.98.23:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2590,gmrust,cs123128,^o^z
Game
gmrust
mp10
v2590
cs123128
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.