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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,824online PAX75,694playing OCC3,728with players WIPED 3H230
MODModded traffic
Callsign

AKR12901=

AkiRustServer

Online 163.44.114.163:28015 checked 10m ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 2
Rank#12,901top 58%
Last wipe25d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75115:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

010020030040015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 3 OctSat 3 OctMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:11 UTC25d ago 2 – running 0
Sat 3 Oct, 10:38 UTC26d ago 2 – 0.3 days 0
Mon 14 Sep, 17:50 UTC44d ago 1 halved by day 1 18.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show AkiRustServer?

These Rust Tracker lists carry AkiRustServer: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that AkiRustServer is listed under?

Listed for the server browser to read, AkiRustServer publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on AkiRustServer on wipe day?

At their busiest, recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd dropped below half where it did not hold.

On what schedule does AkiRustServer wipe?

No next wipe to predict for AkiRustServer, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 25 days 20 hours since this world was made.

Location and Status

How reliable is AkiRustServer, and is it online now?

Tracking shows AkiRustServer online as of now. About 18 hours ago it restarted last, based on reported uptime. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 13 September 2026.

What Rust version is AkiRustServer on?

Confirmed for AkiRustServer: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

What is performance like on AkiRustServer?

Server fps held an average of 205 across the last 48 hours, never below 49. Peak entity count: 10,086, covering buildings, deployables and all else in the world. It drew as much as 1,615 MB of memory. A climbing entity count and low fps are what register as lag for players.

What location is AkiRustServer hosted in?

Region: none published by AkiRustServer. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 163.44.114.163:28015.

Player Count

Is AkiRustServer busy?

Tracking AkiRustServer: 0 of 50 slots filled. Over seven days: average 0, peak 2 players. Busiest window in 48 hours: 15:00 UTC, 0 players on average.

What rank does AkiRustServer carry among Rust servers?

Seven-day player hours put AkiRustServer at #12,901, within the top 58% of all ranked servers.

Settings

Which settings and rules are confirmed on AkiRustServer?

Nothing in AkiRustServer's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on AkiRustServer?

Generated by the game from seed 1337, the procedural map on AkiRustServer measures 3,584. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name COLONY.

How to Join

What is the way to join AkiRustServer?

To connect: start Rust, press F1, enter client.connect 163.44.114.163:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players 50 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.