GMZ15284=
GameZone and Friends
Online 163.172.118.12:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 16/500
-
02MODPlayers 123/100
-
03MODPlayers 30/225
-
04MODPlayers 8/700
-
05MODPlayers 37/700
-
06MODPlayers 158/200
Quick answers
From the figures on this page.
Filters
Where does GameZone and Friends appear in Rust Tracker lists and filters?
On Rust Tracker, GameZone and Friends sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags does GameZone and Friends carry, and what do they mean?
These tags are published by GameZone and Friends for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2632 (Protocol): To join, your game must match protocol 2632; cs160450 (Build): This server runs game build 160450; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Which operator runs GameZone and Friends?
No other server we track shares the gamezone.mt hostname that GameZone and Friends publishes.
Wipe Schedule
Which wipe times are confirmed for GameZone and Friends?
GameZone and Friends's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 84 days 4 hours.
Location and Status
How reliable is GameZone and Friends, and is it online now?
GameZone and Friends is up and online at this moment. About 7 days 10 hours ago it restarted last, based on reported uptime. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 13 September 2026.
Which Rust build is GameZone and Friends running?
Confirmed for GameZone and Friends: Rust network protocol 2632 and build 160450, Linux. To join, your game must be on the same protocol; Steam handles the update.
Is GameZone and Friends holding performance?
Average server fps over the last 48 hours: 70, with a low of 37. Buildings, deployables and the rest of the world took it to a maximum of 100,424 entities. It drew as much as 4,439 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is GameZone and Friends in?
No region is published by GameZone and Friends. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 163.172.118.12:28015.
Player Count
How many players are on GameZone and Friends right now?
GameZone and Friends is at 0 players, capacity 20. Seven-day average for this server: 0 players.
How does GameZone and Friends compare in the rankings?
On player hours over seven days, GameZone and Friends ranks #15,284, inside the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on GameZone and Friends?
Nothing in GameZone and Friends's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.
Which map is confirmed for GameZone and Friends?
A procedural map of size 4,050 runs on GameZone and Friends, generated by the game from seed 372124167. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
Which steps join GameZone and Friends?
Open the console in Rust with F1 after starting the game, then type client.connect 163.172.118.12:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2632,gmrust,cs160450,ts8,^z,^y
Game
gmrust
mp20
ts8
v2632
cs160450
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.