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Rust TrackerRTRC · Radar control
ATIS RTRC INFO R SRV11,717online PAX54,071playing OCC3,364with players WIPED 3H134
MODModded traffic
Callsign

JPN3836=

[JP] Japan Build Server | Creative

Online 162.43.74.201:28025 checked 11m ago

moddedcarbon
Clearance · join
Players now 0/ 20 0% full
7-day average1peak 5
Rank#3,836top 17%
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123401:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

010020030040001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap22.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Wed 7 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 02:50 UTC20d ago 1 – running 0
Mon 14 Sep, 06:04 UTC43d ago 2 halved by day 7 22.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign INT121EA · groups of 8+ · 9 on average Intoxicated SEA Sandbox - Creative | Build | Noclip
    Players 8/100
  2. 02MOD
    Callsign UKN017EA · groups of 10+ · 9 on average 桃乐丝 UKN - 起床 | 死斗 | 训练 | 建筑 | 竞技场
    Players 0/50
  3. 03MOD
    Callsign PVE113EA · groups of 100+ · 2 on average 『夜猫子』PVE1000倍/快乐建家/NPC建筑/F1刷物品
    Players 0/188
  4. 04MOD
    Callsign SRV016EA · groups of 8+ · 2 on average 風紀委員 堤防部
    Players 1/30
  5. 05MOD
    Callsign TTM016EA · groups of 8+ · 2 on average ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎
    Players 1/150
  6. 06COM
    Callsign TST018EA · groups of 8+ · 10 on average 【南瓜】Build-Test
    Players 6/101
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry [JP] Japan Build Server | Creative?

On Rust Tracker, [JP] Japan Build Server | Creative sits in these lists: Modded servers, tracked live, Build, creative and sandbox servers and Rust creative servers, tracked live. On the server list, these filters bring it up: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which tags does [JP] Japan Build Server | Creative carry, and what do they mean?

The game's server browser reads these tags from [JP] Japan Build Server | Creative: gmrust (Game mode): Standard survival mode for Rust; mp20 (Max players): 20 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on [JP] Japan Build Server | Creative when wipe day lands?

Recent wipes averaged a peak of 2 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 7.

Which wipe times are confirmed for [JP] Japan Build Server | Creative?

[JP] Japan Build Server | Creative's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 20 days 21 hours since this world was made.

Location and Status

Is [JP] Japan Build Server | Creative up, and how does its uptime hold?

Tracking shows [JP] Japan Build Server | Creative online as of now. By its own uptime figure, the last restart was roughly 5 days 1 hours ago. 144 of 168 hours up over the last 7 full days: 86% uptime. First contact for Rust Tracker: 13 September 2026.

Which Rust build is [JP] Japan Build Server | Creative running?

Rust network protocol 2635 and build 168909 on Linux is what [JP] Japan Build Server | Creative runs. Steam updates it for you; your game must share the protocol to join.

What is performance like on [JP] Japan Build Server | Creative?

For the last 48 hours it averaged 232 server fps; the floor was 157. Maximum entities carried: 9,847, from buildings and deployables to everything else. Peak memory use: 1,674 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is [JP] Japan Build Server | Creative in?

The name of [JP] Japan Build Server | Creative points to Asia, though no region tag is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 162.43.74.201:28025.

Player Count

How many players are on [JP] Japan Build Server | Creative right now?

Tracking [JP] Japan Build Server | Creative: 0 of 20 slots filled. Over seven days: average 1, peak 5 players. At 13:00 UTC it drew its highest average of the last 48 hours: 3 players.

What rank does [JP] Japan Build Server | Creative carry among Rust servers?

Top 17% of all ranked servers, and #3,836 on seven-day player hours: [JP] Japan Build Server | Creative.

Map and Rules

Which settings and rules are confirmed on [JP] Japan Build Server | Creative?

Nothing in [JP] Japan Build Server | Creative's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. On: VAC, Valve's anti-cheat.

Which map is loaded on [JP] Japan Build Server | Creative?

Generated by the game from seed 1337, the procedural map on [JP] Japan Build Server | Creative measures 1,500. Size and seed match, so the map is the same: view it on RustMaps from this page. Its map goes by the name Custom Map.

Connect

What is the way to join [JP] Japan Build Server | Creative?

To connect: start Rust, press F1, enter client.connect 162.43.74.201:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival mode for Rust.
mp20
Max players 20 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.