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Rust TrackerRTRC · Radar control
ATIS RTRC INFO V SRV11,799online PAX79,295playing OCC3,786with players WIPED 3H103
MODModded traffic
Callsign

SPK15323

Spooknet Skunk Werks

Offline 162.203.115.22:28015 checked 3d ago

moddedoxide
Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct16 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 16:20 UTC26d ago 0 – running 0
Tue 29 Sep, 20:22 UTC29d ago 1 held half 2.8 days 0
Mon 28 Sep, 19:36 UTC30d ago 2 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Spooknet Skunk Werks?

On Rust Tracker, Spooknet Skunk Werks sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that Spooknet Skunk Werks is listed under?

The game's server browser reads these tags from Spooknet Skunk Werks: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on Spooknet Skunk Werks on wipe day?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.

On what schedule does Spooknet Skunk Werks wipe?

Wipe times at Spooknet Skunk Werks are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 26 days 4 hours.

Server Details

Is Spooknet Skunk Werks up, and how does its uptime hold?

Offline now, Spooknet Skunk Werks was last seen 3 days 13 hours ago. 62% uptime over the last 7 full days, with 104 of 168 hours up. Rust Tracker logged it first on 28 September 2026.

Which Rust build is Spooknet Skunk Werks running?

Rust network protocol 2635 and build 168909 on Linux is what Spooknet Skunk Werks runs. Steam updates it for you; your game must share the protocol to join.

Where does Spooknet Skunk Werks sit?

Region: none published by Spooknet Skunk Werks. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 162.203.115.22:28015.

Player Count

Is Spooknet Skunk Werks busy?

Offline: Spooknet Skunk Werks, last seen 3 days 13 hours ago. Seven-day average for this server: 0 players.

How does Spooknet Skunk Werks compare in the rankings?

Seven-day player hours put Spooknet Skunk Werks at #15,323, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Spooknet Skunk Werks?

No gather rate appears in Spooknet Skunk Werks's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for Spooknet Skunk Werks?

Procedural map on Spooknet Skunk Werks, made by the game.

How to Join

Which steps join Spooknet Skunk Werks?

Open the console in Rust with F1 after starting the game, then type client.connect 162.203.115.22:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.