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Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,873online PAX96,161playing OCC3,898with players WIPED 3H387
MODModded traffic
Callsign

NNN6615=

Ninniku_Server

Online 160.251.236.248:28015 checked 13m ago

moddedoxide
Clearance · join
Players now 1/ 10 10% full
7-day average0peak 1
Rank#6,615top 30%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
00.250.50.75117:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

05010015020017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:17 UTC FW27d ago 1 – running 0
Thu 1 Oct, 00:25 UTC28d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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    Players 81/700
  5. 05MOD
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  6. 06MOD
    Callsign RST016EU · groups of 12+ · weekly · 84 on average RustSpain.com | EU Main
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Ninniku_Server?

On Rust Tracker, Ninniku_Server sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Ninniku_Server?

The game's server browser reads these tags from Ninniku_Server: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on Ninniku_Server on wipe day?

At their busiest, recent wipes averaged 1 players. 5 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for Ninniku_Server?

The record holds too few of Ninniku_Server's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 27 days 19 hours.

Location and Status

What is the uptime on Ninniku_Server, and is it online?

Right now Ninniku_Server is online. About 17 hours ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. The first sighting by Rust Tracker was 30 September 2026.

Which Rust build is Ninniku_Server running?

Rust network protocol 2635 and build 167781 is the build on Ninniku_Server; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

Is Ninniku_Server holding performance?

Server fps held an average of 68 across the last 48 hours, never below 31. Buildings, deployables and the rest of the world took it to a maximum of 104,837 entities. Memory peaked at 4,027 MB. A climbing entity count and low fps are what register as lag for players.

What location is Ninniku_Server hosted in?

No region is published by Ninniku_Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 160.251.236.248:28015.

Population

What is the player count on Ninniku_Server?

Slots 10; players on board 1: that is Ninniku_Server now. Seven-day average 0 players; peak 1. Busiest window in 48 hours: 20:00 UTC, 1 players on average.

Where does Ninniku_Server sit in the server rankings?

Top 30% of all ranked servers, and #6,615 on seven-day player hours: Ninniku_Server.

Settings

Which settings and rules are confirmed on Ninniku_Server?

Nothing in Ninniku_Server's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for Ninniku_Server?

A procedural map of size 4,250 runs on Ninniku_Server, generated by the game from seed 818666203. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join Ninniku_Server?

Open the console in Rust with F1 after starting the game, then type client.connect 160.251.236.248:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp10
Max players 10 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs167781
Build Build: 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.