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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,695online PAX39,471playing OCC2,990with players WIPED 3H89
MODModded traffic
Callsign

RST11826=

RustServer_14669

Online 160.251.232.209:28015 checked 11m ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#11,826top 53%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

05010015020003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap9.6 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Sun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 09:04 UTC17d ago 3 – running 0
Thu 1 Oct, 19:42 UTC FW27d ago 3 halved by day 3 9.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does RustServer_14669 appear in Rust Tracker lists and filters?

These Rust Tracker lists carry RustServer_14669: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags does RustServer_14669 carry, and what do they mean?

These tags are published by RustServer_14669 for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on RustServer_14669 on wipe day?

Recent wipes averaged a peak of 3 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. The fall below half came by day 3 where it did not hold.

On what schedule does RustServer_14669 wipe?

The record holds too few of RustServer_14669's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 17 days 17 hours.

Server Details

Is RustServer_14669 up, and how does its uptime hold?

Right now RustServer_14669 is online. The uptime it reports puts the last restart about 3 days 6 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 13 September 2026.

What Rust version is RustServer_14669 on?

Confirmed for RustServer_14669: Rust network protocol 2634 and build 166494, Linux. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on RustServer_14669?

Average server fps over the last 48 hours: 92, with a low of 63. Maximum entities carried: 121,265, from buildings and deployables to everything else. Memory peaked at 4,504 MB. Players feel lag when fps drops and the entity count climbs.

What location is RustServer_14669 hosted in?

Region: none published by RustServer_14669. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 160.251.232.209:28015.

Population

How many players are on RustServer_14669 right now?

Slots 50; players on board 0: that is RustServer_14669 now. Peak of 1 in the last seven days, average 0 players.

How does RustServer_14669 compare in the rankings?

On player hours over seven days, RustServer_14669 ranks #11,826, inside the top 53% of all ranked servers.

Settings

Which settings and rules are confirmed on RustServer_14669?

No gather rate appears in RustServer_14669's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on RustServer_14669?

The map on RustServer_14669 is procedural, size 4,500, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join RustServer_14669?

To connect: start Rust, press F1, enter client.connect 160.251.232.209:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166494
Build The game build is 166494.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.