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Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,886online PAX104,326playing OCC3,964with players WIPED 3H514
MODModded traffic
Callsign

RST4361=

RustServer_15282

Online 160.251.208.162:28015 checked 14m ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 4
Rank#4,361top 20%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign SHC102no group limit · 151 on average ShockRust | Blue | NoLimit
    Players 109/500
  2. 02MOD
    Callsign STR581EU · groups of 8+ · weekly · 128 on average МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
    Players 125/100
  3. 03MOD
    Callsign RTR811EU · groups of 16+ · weekly · 118 on average RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
    Players 176/225
  4. 04MOD
    Callsign RUS021EU · groups of 16+ · monthly · 95 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 70/700
  5. 05MOD
    Callsign RUS029EU · groups of 16+ · monthly · 90 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 211/700
  6. 06MOD
    Callsign RST016EU · groups of 12+ · weekly · 85 on average RustSpain.com | EU Main
    Players 347/350
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry RustServer_15282?

Modded servers, tracked live — the Rust Tracker lists that include RustServer_15282. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that RustServer_15282 is listed under?

These tags are published by RustServer_15282 for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

When does RustServer_15282 wipe?

The record holds too few of RustServer_15282's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 24 days 4 hours.

Server Details

Is RustServer_15282 up, and how does its uptime hold?

RustServer_15282 is up and online at this moment. By its own uptime figure, the last restart was roughly 5 days 19 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 5 October 2026.

Which Rust build is RustServer_15282 running?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_15282 runs. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on RustServer_15282?

Server fps held an average of 101 across the last 48 hours, never below 75. Buildings, deployables and the rest of the world took it to a maximum of 55,718 entities. Peak memory use: 2,714 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is RustServer_15282 in?

Region: none published by RustServer_15282. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 160.251.208.162:28015.

Player Count

What is the player count on RustServer_15282?

RustServer_15282 is at 0 players, capacity 50. Over seven days: average 0, peak 4 players. Peak traffic in the last 48 hours came at 11:00 UTC, averaging 4 players.

What rank does RustServer_15282 carry among Rust servers?

On player hours over seven days, RustServer_15282 ranks #4,361, inside the top 20% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on RustServer_15282?

The name of RustServer_15282 carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

What map is RustServer_15282 on?

A procedural map of size 3,000 runs on RustServer_15282, generated by the game from seed 9715. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

What is the way to join RustServer_15282?

To connect: start Rust, press F1, enter client.connect 160.251.208.162:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.