RST5615=
RustServer_21050
Online 160.251.173.186:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:12 UTC27d ago | 3 | – | running | 0 |
| Fri 25 Sep, 16:05 UTC34d ago | 1 | halved by day 1 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 154/500
-
02MODPlayers 131/100
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03MODPlayers 183/225
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04MODPlayers 98/700
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05MODPlayers 239/700
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06MODPlayers 348/350
Quick answers
From the figures on this page.
Tags
Where does RustServer_21050 appear in Rust Tracker lists and filters?
On Rust Tracker, RustServer_21050 sits in these lists: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which tags does RustServer_21050 carry, and what do they mean?
Listed for the server browser to read, RustServer_21050 publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on RustServer_21050 on wipe day?
At their busiest, recent wipes averaged 2 players. 41 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. By day 1 the crowd dropped below half where it did not hold.
On what schedule does RustServer_21050 wipe?
RustServer_21050's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 27 days 1 hours.
Location and Status
What is the uptime on RustServer_21050, and is it online?
Tracking shows RustServer_21050 online as of now. By its own uptime figure, the last restart was roughly 5 days 17 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 24 September 2026.
Which Rust version is confirmed on RustServer_21050?
Rust network protocol 2635 and build 168909 is the build on RustServer_21050; the platform is Linux. The same protocol is required to join, and Steam updates it for you.
Is RustServer_21050 holding performance?
Server fps held an average of 72 across the last 48 hours, never below 48. Peak entity count: 71,458, covering buildings, deployables and all else in the world. Peak memory use: 4,161 MB. Players feel lag when fps drops and the entity count climbs.
What location is RustServer_21050 hosted in?
Region: none published by RustServer_21050. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 160.251.173.186:28015.
Player Count
Is RustServer_21050 busy?
Slots 50; players on board 0: that is RustServer_21050 now. Peak of 3 in the last seven days, average 0 players. Busiest window in 48 hours: 12:00 UTC, 1 players on average.
How does RustServer_21050 compare in the rankings?
Seven-day player hours put RustServer_21050 at #5,615, within the top 25% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on RustServer_21050?
No gather rate appears in RustServer_21050's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is confirmed for RustServer_21050?
Generated by the game from seed 12830, the procedural map on RustServer_21050 measures 3,500. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
Which steps join RustServer_21050?
Open the console in Rust with F1 after starting the game, then type client.connect 160.251.173.186:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.