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Rust TrackerRTRC · Radar control
ATIS RTRC INFO U SRV11,803online PAX71,182playing OCC3,639with players WIPED 3H205
MODModded traffic
Callsign

RST3251=

RustServer_6109

Online 160.251.169.135:28015 checked 5m ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average1peak 4
Rank#3,251top 15%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.511.5214:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

02040608014:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k8 Oct12 Oct16 Oct21 Oct25 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sun 11 OctSat 10 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 02:42 UTC18d ago 1 – running 1
Sat 10 Oct, 01:23 UTC19d ago 2 – 1.1 days 1
Thu 8 Oct, 05:27 UTC21d ago 2 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  3. 03MOD
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    Players 81/700
  4. 04MOD
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    Players 20/200
  5. 05MOD
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  6. 06MOD
    Callsign RUS029EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 260/700
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does RustServer_6109 appear in Rust Tracker lists and filters?

These Rust Tracker lists carry RustServer_6109: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that RustServer_6109 is listed under?

The game's server browser reads these tags from RustServer_6109: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on RustServer_6109 on wipe day?

The average peak across recent wipes: 2 players. The peak on the latest wipe came 0 hours after it.

When does RustServer_6109 wipe?

Wipe times at RustServer_6109 are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 18 days 5 hours.

Server Details

How reliable is RustServer_6109, and is it online now?

RustServer_6109 is up and online at this moment. The uptime it reports puts the last restart about 1 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 8 October 2026.

Which Rust version is confirmed on RustServer_6109?

Confirmed for RustServer_6109: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

What is performance like on RustServer_6109?

Average server fps over the last 48 hours: 42, with a low of 27. Maximum entities carried: 126,282, from buildings and deployables to everything else. Memory peaked at 3,940 MB. Lag, as players experience it, comes from low fps and a rising entity count.

What location is RustServer_6109 hosted in?

No region is published by RustServer_6109. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 160.251.169.135:28015.

Population

Is RustServer_6109 busy?

RustServer_6109 is at 0 players, capacity 50. Seven-day average 1 players; peak 4. At 10:00 UTC it drew its highest average of the last 48 hours: 2 players.

What rank does RustServer_6109 carry among Rust servers?

Seven-day player hours put RustServer_6109 at #3,251, within the top 15% of all ranked servers.

Settings

Which settings and rules are confirmed on RustServer_6109?

No gather rate appears in RustServer_6109's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

Which map is confirmed for RustServer_6109?

A procedural map of size 4,500 runs on RustServer_6109, generated by the game from seed 1337. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.

How to Join

What is the way to join RustServer_6109?

Open the console in Rust with F1 after starting the game, then type client.connect 160.251.169.135:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players Slots: 50.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.