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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,850online PAX85,370playing OCC3,783with players WIPED 3H296
MODModded traffic
Callsign

RST3677=

RustServer_25919

Online 160.251.169.111:28015 checked 7m ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average1peak 4
Rank#3,677top 16%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctThu 8 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 14:18 UTC10d ago 3 – running 2
Thu 8 Oct, 14:50 UTC21d ago 3 held half 11 days 0
Sat 26 Sep, 03:42 UTC33d ago 2 halved by day 1 12.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry RustServer_25919?

On Rust Tracker, RustServer_25919 sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the tags mean that RustServer_25919 is listed under?

The game's server browser reads these tags from RustServer_25919: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on RustServer_25919 on wipe day?

Recent wipes averaged a peak of 3 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of recent wipes. By day 1 the crowd dropped below half where it did not hold.

When does RustServer_25919 wipe?

No next wipe to predict for RustServer_25919, which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 10 days.

Location and Status

Is RustServer_25919 up, and how does its uptime hold?

Tracking shows RustServer_25919 online as of now. About 4 days 14 hours ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 19 September 2026.

Which Rust version is confirmed on RustServer_25919?

Confirmed for RustServer_25919: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

Is RustServer_25919 holding performance?

For the last 48 hours it averaged 167 server fps; the floor was 138. Peak entity count: 47,362, covering buildings, deployables and all else in the world. Memory peaked at 3,241 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does RustServer_25919 sit?

Nothing on region from RustServer_25919; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 160.251.169.111:28015.

Player Count

Is RustServer_25919 busy?

Tracking RustServer_25919: 0 of 50 slots filled. Over seven days: average 1, peak 4 players. Busiest window in 48 hours: 14:00 UTC, 2 players on average.

How does RustServer_25919 compare in the rankings?

On player hours over seven days, RustServer_25919 ranks #3,677, inside the top 16% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on RustServer_25919?

Nothing in RustServer_25919's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is loaded on RustServer_25919?

A procedural map of size 3,000 runs on RustServer_25919, generated by the game from seed 15754. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join RustServer_25919?

Open the console in Rust with F1 after starting the game, then type client.connect 160.251.169.111:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players 50 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.