RST9846=
RustServer_22027
Online 160.251.136.57:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 14:42 UTC19h ago | – | – | running | 0 |
| Tue 27 Oct, 22:56 UTC1d ago | – | – | – | 0 |
| Tue 27 Oct, 16:31 UTC1d ago | – | – | – | 0 |
| Wed 14 Oct, 14:25 UTC14d ago | 1 | halved by day 4 | 13.1 days | 0 |
| Tue 13 Oct, 17:15 UTC15d ago | 1 | – | 0.9 days | 0 |
| Thu 8 Oct, 00:37 UTC21d ago | 1 | halved by day 1 | 5.7 days | 0 |
| Tue 6 Oct, 04:18 UTC23d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 130/500
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02MODPlayers 122/100
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03MODPlayers 192/225
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04MODPlayers 73/700
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05MODPlayers 10/200
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06MODPlayers 17/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry RustServer_22027?
On Rust Tracker, RustServer_22027 sits in these lists: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the tags mean that RustServer_22027 is listed under?
These tags are published by RustServer_22027 for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp70 (Max players): Capacity: 70 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on RustServer_22027 when wipe day lands?
Recent wipes averaged a peak of 1 players. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 2.5 the crowd dropped below half where it did not hold.
When does RustServer_22027 wipe?
Irregular wipe times at RustServer_22027: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 19 hours since this world was made.
Server Details
How reliable is RustServer_22027, and is it online now?
Tracking shows RustServer_22027 online as of now. The uptime it reports puts the last restart about 17 hours ago. Uptime stood at 15% for the last 7 full days, 25 of 168 hours online. The first sighting by Rust Tracker was 5 October 2026.
Which Rust build is RustServer_22027 running?
Rust network protocol 2635 and build 168909 on Linux is what RustServer_22027 runs. To join, your game must be on the same protocol; Steam handles the update.
How smoothly does RustServer_22027 run?
For the last 48 hours it averaged 140 server fps; the floor was 60. Peak entity count: 123,278, covering buildings, deployables and all else in the world. Memory peaked at 3,930 MB. Players feel lag when fps drops and the entity count climbs.
Where does RustServer_22027 sit?
Region: none published by RustServer_22027. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 160.251.136.57:28015.
Population
What is the player count on RustServer_22027?
Slots 70; players on board 0: that is RustServer_22027 now. Peak of 1 in the last seven days, average 0 players. Peak traffic in the last 48 hours came at 15:00 UTC, averaging 1 players.
Where does RustServer_22027 sit in the server rankings?
On player hours over seven days, RustServer_22027 ranks #9,846, inside the top 44% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on RustServer_22027?
The name of RustServer_22027 carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is confirmed for RustServer_22027?
Generated by the game from seed 1337, the procedural map on RustServer_22027 measures 4,500. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.
Connect
What is the way to join RustServer_22027?
To connect: start Rust, press F1, enter client.connect 160.251.136.57:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp70
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.