RST13882
RustSkinLab Content Studio
Offline 159.26.112.93:28025 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 146/500
-
02MODPlayers 123/100
-
03MODPlayers 181/225
-
04MODPlayers 85/700
-
05MODPlayers 5/200
-
06MODPlayers 38/1000
Quick answers
From the figures on this page.
Filters
Where does RustSkinLab Content Studio appear in Rust Tracker lists and filters?
These Rust Tracker lists carry RustSkinLab Content Studio: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RustSkinLab Content Studio?
Listed for the server browser to read, RustSkinLab Content Studio publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166494 (Build): This server runs game build 166494; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
Which wipe times are confirmed for RustSkinLab Content Studio?
RustSkinLab Content Studio's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 26 days 9 hours since this world was made.
Server Details
How reliable is RustSkinLab Content Studio, and is it online now?
Tracking shows RustSkinLab Content Studio offline as of now, last seen 24 days 5 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 2 October 2026.
Which Rust version is confirmed on RustSkinLab Content Studio?
Confirmed for RustSkinLab Content Studio: Rust network protocol 2634 and build 166494, Windows. The same protocol is required to join, and Steam updates it for you.
What location is RustSkinLab Content Studio hosted in?
Region: none published by RustSkinLab Content Studio. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 159.26.112.93:28025.
Population
What is the player count on RustSkinLab Content Studio?
Last seen 24 days 5 hours ago; RustSkinLab Content Studio is offline at present.
How does RustSkinLab Content Studio compare in the rankings?
Top 61% of all ranked servers, and #13,882 on seven-day player hours: RustSkinLab Content Studio.
Map and Rules
Which settings and rules are confirmed on RustSkinLab Content Studio?
Nothing in RustSkinLab Content Studio's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
What map is RustSkinLab Content Studio on?
Procedural map on RustSkinLab Content Studio, made by the game.
How to Join
Which steps join RustSkinLab Content Studio?
To connect: start Rust, press F1, enter client.connect 159.26.112.93:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.