RST15921
RustSkinLab Content Studio
Offline 159.26.112.38:28025 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 209/500
-
02MODPlayers 129/100
-
03MODPlayers 187/225
-
04MODPlayers 32/200
-
05MODPlayers 196/700
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06MODPlayers 61/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry RustSkinLab Content Studio?
Modded servers, tracked live — the Rust Tracker lists that include RustSkinLab Content Studio. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RustSkinLab Content Studio?
These tags are published by RustSkinLab Content Studio for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): 2 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build: 166494; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
Which wipe times are confirmed for RustSkinLab Content Studio?
Too few wipes on record for RustSkinLab Content Studio to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 25 days 19 hours since this world was made.
Location and Status
How reliable is RustSkinLab Content Studio, and is it online now?
Offline: RustSkinLab Content Studio confirmed offline, last seen 25 days ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 2 October 2026.
What Rust version is RustSkinLab Content Studio on?
Rust network protocol 2634 and build 166494 on Windows is what RustSkinLab Content Studio runs. To join, your game must be on the same protocol; Steam handles the update.
Where does RustSkinLab Content Studio sit?
No region is published by RustSkinLab Content Studio. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 159.26.112.38:28025.
Population
What is the player count on RustSkinLab Content Studio?
Offline now for RustSkinLab Content Studio, last seen 25 days ago.
What rank does RustSkinLab Content Studio carry among Rust servers?
On player hours over seven days, RustSkinLab Content Studio ranks #15,921, inside the top 70% of all ranked servers.
Settings
Which settings and rules are confirmed on RustSkinLab Content Studio?
Nothing in RustSkinLab Content Studio's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
What map is RustSkinLab Content Studio on?
A procedural map runs on RustSkinLab Content Studio, generated by the game.
Connect
What is the way to join RustSkinLab Content Studio?
Open the console in Rust with F1 after starting the game, then type client.connect 159.26.112.38:28025. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.